Files
dom5bot/cogs/slash_commands.py

109 lines
4.0 KiB
Python

import discord
from discord import app_commands
from discord.ext import commands
from dom5game import Dom5game
class SlashCommands(commands.Cog):
def __init__(self, bot: commands.Bot):
self.bot = bot
def game_autocomplete(self, current):
options = []
for game in self.bot.tracked_games:
options.append(game.name)
return [
app_commands.Choice(name=option, value=option)
for option in options
if option.lower().startswith(current.lower())
][:25]
@app_commands.command(name="ping", description="Check bot latency")
async def ping(self, interaction: discord.Interaction):
await interaction.response.send_message(
f"Pong! {round(self.bot.latency * 1000)}ms"
)
@app_commands.command(
name="dom5-addgame",
description="Adds a game that is already running but not tracked by the bot yet.",
)
async def addgame(self, interaction: discord.Interaction, name: str):
try:
if any(game.name == name for game in self.bot.tracked_games):
await interaction.response.send_message("Game already tracked.")
return
game = Dom5game(name, interaction.channel_id, [], 0, {})
game.update_turn()
game.update_players()
game.to_json()
self.bot.tracked_games.append(game)
await interaction.response.send_message("Added the game.")
except:
await interaction.response.send_message(
"Something went wrong. Are you sure the name is correct and the game exists?"
)
@app_commands.command(name="dom5-creategame", description="Creates a new game.")
async def creategame(self, interaction: discord.Interaction, name: str, port: int):
print("a")
@app_commands.command(
name="domt5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
)
async def pingme(self, interaction: discord.Interaction, name: str):
game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
if game == None:
await interaction.response.send_message("Game does not exist.")
return
try:
if interaction.user.id in game.members:
game.members.remove(interaction.user.id)
await interaction.response.send_message(
'You will no longer receive turn notifications for game: **"'
+ name
+ '"**.'
)
else:
game.members.append(interaction.user.id)
await interaction.response.send_message(
'You will now receive turn notifications for game: **"'
+ name
+ '"**.'
)
except:
await interaction.response.send_message("Something went wrong.")
@pingme.autocomplete("name")
async def pingme_autocomplete(self, interaction: discord.Interaction, current: str):
return self.game_autocomplete(current)
@app_commands.command(
name="dom5-details", description="Shows the details of an ongoing game."
)
async def details(self, interaction: discord.Interaction, name: str):
game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
if game == None:
await interaction.response.send_message("Game does not exist.")
return
embed = discord.Embed(title=name)
for player in game.players.keys():
if game.players[player] not in {"AI", "Eliminated"}:
embed.add_field(name=player, value=game.players[player])
await interaction.response.send_message(embed=embed)
@details.autocomplete("name")
async def details_autocomplete(
self, interaction: discord.Interaction, current: str
):
return self.game_autocomplete(current)
async def setup(bot: commands.Bot):
await bot.add_cog(SlashCommands(bot))