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17 Commits

Author SHA1 Message Date
e8bba85cd2 Continued work on the command builder. 2026-04-28 18:01:33 +02:00
fbb434563d Added input validation for team nations. 2026-04-28 17:36:27 +02:00
54653282aa Fixed get_nations returning nothing 2026-04-21 18:21:04 +02:00
c9811a9a01 First attempt of modular nation list. 2026-04-21 18:16:50 +02:00
01fb7dee2c forgor 2026-04-21 17:42:21 +02:00
f0eb658913 Started work on implementing most server args. 2026-04-15 17:31:46 +02:00
92b2f653cb Added links to the main page table. 2026-04-12 14:18:17 +02:00
0300f19727 Testing sub pages. 2026-04-12 13:52:21 +02:00
35df0e8263 Forgor. 2026-04-11 01:54:08 +02:00
c34c768dcb Changed everything, gonna clean up later. 2026-04-11 01:53:46 +02:00
aaff712a04 Changed details command to exclude AI. 2026-04-10 14:49:57 +02:00
305ae44b66 fixed bot starting multiple times. 2026-04-10 14:19:41 +02:00
6803b130f7 Fixed bot being started multiple times. 2026-04-09 13:11:09 +02:00
ae0c707470 Threading actually sucks. 2026-04-09 13:04:20 +02:00
a17a790b61 Fixed circular import. 2026-04-09 12:28:06 +02:00
d74534965c Added more experimental ui stuff and renamed ui.py to webui.py. 2026-04-09 12:24:41 +02:00
1980716d3b Basic ui implementation. 2026-04-09 11:58:15 +02:00
7 changed files with 379 additions and 46 deletions

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@@ -1,9 +0,0 @@
/*
* ------------------------------------------------------------
* "THE BEERWARE LICENSE" (Revision 42):
* DerGrubengräber / Carl Hinze wrote this code. As long as you retain this
* notice, you can do whatever you want with this stuff. If we
* meet someday, and you think this stuff is worth it, you can
* buy me a beer in return.
* ------------------------------------------------------------
*/

25
bot_instance.py Normal file
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@@ -0,0 +1,25 @@
from discord.ext import commands
import discord
import threading
import os
from dotenv import load_dotenv
_started = False
intents = discord.Intents.default()
bot = commands.Bot(command_prefix="!", intents=intents)
bot.tracked_games = []
bot.tracked_games_lock = threading.Lock()
async def start_bot():
global _started
if _started:
return
_started = True
load_dotenv()
TOKEN = os.getenv("TOKEN")
if not TOKEN:
raise ValueError("No token found")
await bot.start(TOKEN)

108
cogs/slash_commands.py Normal file
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@@ -0,0 +1,108 @@
import discord
from discord import app_commands
from discord.ext import commands
from dom5game import Dom5game
class SlashCommands(commands.Cog):
def __init__(self, bot: commands.Bot):
self.bot = bot
def game_autocomplete(self, current):
options = []
for game in self.bot.tracked_games:
options.append(game.name)
return [
app_commands.Choice(name=option, value=option)
for option in options
if option.lower().startswith(current.lower())
][:25]
@app_commands.command(name="ping", description="Check bot latency")
async def ping(self, interaction: discord.Interaction):
await interaction.response.send_message(
f"Pong! {round(self.bot.latency * 1000)}ms"
)
@app_commands.command(
name="dom5-addgame",
description="Adds a game that is already running but not tracked by the bot yet.",
)
async def addgame(self, interaction: discord.Interaction, name: str):
try:
if any(game.name == name for game in self.bot.tracked_games):
await interaction.response.send_message("Game already tracked.")
return
game = Dom5game(name, interaction.channel_id, [], 0, {})
game.update_turn()
game.update_players()
game.to_json()
self.bot.tracked_games.append(game)
await interaction.response.send_message("Added the game.")
except:
await interaction.response.send_message(
"Something went wrong. Are you sure the name is correct and the game exists?"
)
@app_commands.command(name="dom5-creategame", description="Creates a new game.")
async def creategame(self, interaction: discord.Interaction, name: str, port: int):
print("a")
@app_commands.command(
name="domt5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
)
async def pingme(self, interaction: discord.Interaction, name: str):
game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
if game == None:
await interaction.response.send_message("Game does not exist.")
return
try:
if interaction.user.id in game.members:
game.members.remove(interaction.user.id)
await interaction.response.send_message(
'You will no longer receive turn notifications for game: **"'
+ name
+ '"**.'
)
else:
game.members.append(interaction.user.id)
await interaction.response.send_message(
'You will now receive turn notifications for game: **"'
+ name
+ '"**.'
)
except:
await interaction.response.send_message("Something went wrong.")
@pingme.autocomplete("name")
async def pingme_autocomplete(self, interaction: discord.Interaction, current: str):
return self.game_autocomplete(current)
@app_commands.command(
name="dom5-details", description="Shows the details of an ongoing game."
)
async def details(self, interaction: discord.Interaction, name: str):
game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
if game == None:
await interaction.response.send_message("Game does not exist.")
return
embed = discord.Embed(title=name)
for player in game.players.keys():
if game.players[player] not in {"AI", "Eliminated"}:
embed.add_field(name=player, value=game.players[player])
await interaction.response.send_message(embed=embed)
@details.autocomplete("name")
async def details_autocomplete(
self, interaction: discord.Interaction, current: str
):
return self.game_autocomplete(current)
async def setup(bot: commands.Bot):
await bot.add_cog(SlashCommands(bot))

54
main.py
View File

@@ -1,30 +1,33 @@
import discord
import os
from discord.ext import tasks, commands
from dotenv import load_dotenv
from discord.ext import tasks
from dom5game import Dom5game
from servermanager import create_server
intents = discord.Intents.default()
bot = commands.Bot(command_prefix="!", intents=intents)
load_dotenv()
TOKEN = os.getenv("TOKEN")
bot.tracked_games = []
from webui import create_ui
from bot_instance import bot, start_bot
from nicegui import ui
import asyncio
def reload_games():
bot.tracked_games = []
for _, _, files in os.walk("games"):
for name in files:
if name.endswith("json"):
bot.tracked_games.append(
Dom5game.load_json("games/" + name[:-5] + "/" + name)
)
with bot.tracked_games_lock:
bot.tracked_games = []
for _, _, files in os.walk("games"):
for name in files:
if name.endswith("json"):
bot.tracked_games.append(
Dom5game.load_json("games/" + name[:-5] + "/" + name)
)
create_server("Amogus", 7777, 831955362646851617)
reload_games()
def main():
create_ui()
loop = asyncio.get_event_loop()
loop.create_task(start_bot())
ui.run(reload=False)
if __name__ == "__main__":
main()
@bot.event
@@ -33,10 +36,11 @@ async def on_ready():
await bot.load_extension("cogs.slash_commands")
# await bot.tree.sync()
reload_games()
task_loop.start()
if not task_loop.is_running():
task_loop.start()
@tasks.loop(seconds=2)
@tasks.loop(seconds=5)
async def task_loop():
await bot.change_presence(
activity=discord.Activity(
@@ -46,8 +50,11 @@ async def task_loop():
)
for game in bot.tracked_games:
channel = bot.get_channel(game.channelId)
if channel is None:
continue
# handle turn ticks
if game.get_turn() != game.turn and game.get_turn().isdigit():
new_turn = game.get_turn()
if new_turn != game.turn and new_turn.isdigit():
game.update_turn()
pingstr = ""
if game.members:
@@ -91,6 +98,3 @@ async def task_loop():
)
game.update_players()
game.to_json()
bot.run(TOKEN)

View File

@@ -1,18 +1,56 @@
aiofiles==25.1.0
aiohappyeyeballs==2.6.1
aiohttp==3.13.5
aiosignal==1.4.0
annotated-doc==0.0.4
annotated-types==0.7.0
anyio==4.13.0
attrs==26.1.0
audioop-lts==0.2.2
bidict==0.23.1
certifi==2026.2.25
click==8.3.2
discord==2.3.2
discord.py==2.7.1
docutils==0.22.4
dotenv==0.9.9
fastapi==0.135.3
frozenlist==1.8.0
h11==0.16.0
httpcore==1.0.9
httptools==0.7.1
httpx==0.28.1
idna==3.11
ifaddr==0.2.0
itsdangerous==2.2.0
Jinja2==3.1.6
lxml==6.0.2
lxml_html_clean==0.4.4
markdown2==2.5.5
MarkupSafe==3.0.3
multidict==6.7.1
nicegui==3.10.0
numpy==2.4.4
orjson==3.11.8
pandas==3.0.2
propcache==0.4.1
pydantic==2.12.5
pydantic_core==2.41.5
Pygments==2.20.0
python-dateutil==2.9.0.post0
python-dotenv==1.2.2
python-engineio==4.13.1
python-multipart==0.0.24
python-socketio==5.16.1
PyYAML==6.0.3
simple-websocket==1.1.0
six==1.17.0
starlette==1.0.0
typing-inspection==0.4.2
typing_extensions==4.15.0
uvicorn==0.44.0
uvloop==0.22.1
watchfiles==1.1.1
websockets==16.0
wsproto==1.3.2
yarl==1.23.0

View File

@@ -2,6 +2,7 @@ import subprocess
from dotenv import load_dotenv
import os
from dom5game import Dom5game
import re
load_dotenv()
SERVER_PATH = os.getenv("SERVERPATH")
@@ -10,32 +11,167 @@ SERVER_PATH = os.getenv("SERVERPATH")
def create_server(name, port, channel):
if is_port_in_use(port):
return "ERROR_PORT_IN_USE"
# os.mkdir("games/" + name)
os.mkdir("games/" + name)
# print(SERVER_PATH)
# print(server_command_builder(name, port, channel))
game = Dom5game(name, channel, [], 0, {})
game.to_json()
try:
subprocess.Popen(
server_command_builder(name, port, channel),
stdin=None,
stdout=None,
stderr=None,
p = subprocess.Popen(
server_command_builder(name, port),
stdout=subprocess.DEVNULL,
stderr=subprocess.STDOUT,
)
except Exception as e:
return "EXCEPTION OCCURED: " + str(e)
return "SUCCESS"
# p.wait()
def server_command_builder(name, port, channel):
def get_nations():
# TODO mod support
nation_string = subprocess.check_output([SERVER_PATH, "--listnations"]).decode()
nations = {}
current_era = None
for line in nation_string.splitlines():
line = line.strip()
era_match = re.match(r"-+ Era (\d+) -+", line)
if era_match:
current_era = f"Era {era_match.group(1)}"
nations[current_era] = {}
continue
entry_match = re.match(r"(\d+)\s+(.*?),\s+(.*)", line)
if entry_match and current_era:
nation_id = int(entry_match.group(1))
name = entry_match.group(2), entry_match.group(3)
nations[current_era][nation_id] = {"name": name}
return nations
# This is terrible.
def server_command_builder(
name: str,
port: int,
era: int,
closed_slots: list[int] = [],
ai_slots: list[tuple[int, int]] = [],
client_start: bool = True,
teams: list[tuple[int, int, int]] = [],
clustered_start: bool = False,
team_game: bool = False,
mapfile: str = "",
random_map: int = 0,
research_difficulty: int = 2,
random_start_research: bool = True,
hof_size: int = 10,
global_slots: int = 5,
inde_strength: int = 5,
magic_sites: int = 40,
event_rarity: int = 1,
richness: int = 100,
resources: int = 100,
recruitment: int = 100,
supplies: int = 100,
masterpass: str = "",
start_prov: int = 1,
renaming: bool = True,
score_graphs: bool = False,
no_nation_info: bool = False,
no_cheat_det: bool = False,
no_artifact_rest: bool = False,
story_events: int = 1,
new_ai_lvl: int = 2,
no_new_ai: bool = False,
conq_all: bool = False,
thrones: tuple[int, int, int] = (1, 1, 1),
required_apoints: int = 0,
cataclysm: int = 0,
):
available_nations = get_nations()
# TODO change < ranges to =<
if (not ((random_map == 0) ^ (mapfile == ""))) or random_map not in {0, 10, 15, 20}:
return "ERROR_MAP"
if not (0 < era < 4):
return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS"
if bool(set(closed_slots) & set(ai_indexes)):
return "ERROR_CLOSED_AIS"
if required_apoints == 0:
required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
if not (0 <= research_difficulty < 5):
return "ERROR_RESEARCH"
if not (4 < hof_size < 16):
return "ERROR_HOF"
if not (2 < global_slots < 10):
return "ERROR_GLOBALS"
if not (0 <= inde_strength <= 9):
return "ERROR_INDEP"
if not (0 <= magic_sites <= 75):
return "ERROR_MAGICSITES"
if not (1 <= event_rarity <= 2):
return "ERROR_EVENTS"
if not (50 <= richness <= 300):
return "ERROR_RICHNESS"
if not (50 <= recruitment <= 300):
return "ERROR_RECRUITMENT"
if not (50 <= resources <= 300):
return "ERROR_RESOURCES"
if not (50 <= supplies <= 300):
return "ERROR_SUPPLIES"
if not (1 <= start_prov <= 9):
return "ERROR_STARTPROV"
if not (0 <= story_events <= 2):
return "ERROR_STORYEVENTS"
if not (1 <= new_ai_lvl <= 6):
return "ERROR_NEWAIS"
command = [
SERVER_PATH,
"-TS",
"-TS ",
name,
"--port",
"--port ",
str(port),
"--statuspage",
"--statuspage ",
os.getcwd() + "/games/" + name + "/turnstats.html",
"--era ",
era,
]
game = Dom5game(name, channel, [], 0, {})
game.to_json()
if team_game:
for team in teams:
# TODO Can team have more than one disciple and pretender?
if team[0] not in available_nations[era]:
return "ERROR_INVALID_NATION"
command.append(
" --team " + str(team[0]) + " " + str(team[1]) + " " + str(team[2])
)
if clustered_start:
command.append(" --clustered ")
if not client_start:
command.append(" --noclientstart ")
if cataclysm > 0:
command.append(" --cataclysm " + str(cataclysm))
if conq_all:
command.append(" --conqall")
if not research_difficulty == 2:
command.append(" --research " + str(research_difficulty))
if not random_start_research:
command.append(" --norandres ")
if not hof_size == 10:
command.append(" --hof_size " + str(hof_size))
if not global_slots == 5:
command.append(" --globals " + str(global_slots))
return command

31
webui.py Normal file
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@@ -0,0 +1,31 @@
from nicegui import ui
from bot_instance import bot
from dom5game import Dom5game
def create_ui():
pages = ui.sub_pages()
rows = []
for game in bot.tracked_games:
pages.add(f"/{game.name}", lambda name=game.name: game_page(name))
rows.append({"Name": game.name, "Turn": game.turn})
pages.add("/", lambda: main_page(rows))
ui.run(reload=False)
def main_page(rows):
game_table = ui.table(rows=rows, title="Currently Running Games")
with game_table.add_slot("body-cell-Name"):
with game_table.cell("Name"):
ui.link().props(":href=props.value :innerHTML=props.value")
def game_page(game_name: str):
rows = []
game = Dom5game.get_game_by_name(game_name, bot.tracked_games)
for player in game.players.keys():
if game.players[player] not in {"AI", "Eliminated"}:
rows.append({"Player": player, "Status": game.players[player]})
ui.table(rows=rows, title=game_name)