Files
dom5bot/servermanager.py

148 lines
4.0 KiB
Python

import subprocess
from dotenv import load_dotenv
import os
from dom5game import Dom5game
import re
load_dotenv()
SERVER_PATH = os.getenv("SERVERPATH")
def create_server(name, port, channel):
if is_port_in_use(port):
return "ERROR_PORT_IN_USE"
os.mkdir("games/" + name)
# print(SERVER_PATH)
# print(server_command_builder(name, port, channel))
game = Dom5game(name, channel, [], 0, {})
game.to_json()
try:
p = subprocess.Popen(
server_command_builder(name, port),
stdout=subprocess.DEVNULL,
stderr=subprocess.STDOUT,
)
except Exception as e:
return "EXCEPTION OCCURED: " + str(e)
return "SUCCESS"
# p.wait()
def get_nations():
# TODO mod support
nation_string = subprocess.check_output([SERVER_PATH, "--listnations"]).decode()
nations = {}
current_era = None
for line in nation_string.splitlines():
line = line.strip()
era_match = re.match(r"-+ Era (\d+) -+", line)
if era_match:
current_era = f"Era {era_match.group(1)}"
nations[current_era] = {}
continue
entry_match = re.match(r"(\d+)\s+(.*?),\s+(.*)", line)
if entry_match and current_era:
nation_id = int(entry_match.group(1))
name = entry_match.group(2), entry_match.group(3)
nations[current_era][nation_id] = {"name": name}
return nations
# This is terrible.
def server_command_builder(
name: str,
port: int,
era: int,
closed_slots: list[int] = [],
ai_slots: list[tuple[int, int]] = [],
client_start: bool = True,
teams: list[tuple[int, int, int]] = [],
clustered_start: bool = False,
team_game: bool = False,
mapfile: str = "",
random_map: int = 0,
research_difficulty: int = 2,
random_start_research: bool = True,
hof_size: int = 10,
global_slots: int = 5,
inde_strength: int = 5,
magic_sites: int = 40,
event_rarity: int = 1,
richness: int = 100,
resources: int = 100,
recruitment: int = 100,
supplies: int = 100,
masterpass: str = "",
start_prov: int = 1,
renaming: bool = True,
score_graphs: bool = False,
no_nation_info: bool = False,
no_cheat_det: bool = False,
no_artifact_rest: bool = False,
story_events: int = 1,
new_ai_lvl: int = 2,
no_new_ai: bool = False,
conq_all: bool = False,
thrones: tuple[int, int, int] = (1, 1, 1),
required_apoints: int = 0,
cataclysm: int = 0,
):
available_nations = get_nations()
if (not ((random_map == 0) ^ (mapfile == ""))) or random_map not in {0, 10, 15, 20}:
return "ERROR_MAP"
if not (0 < era < 4):
return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS"
if bool(set(closed_slots) & set(ai_indexes)):
return "ERROR_CLOSED_AIS"
if required_apoints == 0:
required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
command = [
SERVER_PATH,
"-TS ",
name,
"--port ",
str(port),
"--statuspage ",
os.getcwd() + "/games/" + name + "/turnstats.html",
"--era ",
era,
]
if team_game:
for team in teams:
# TODO Check valid inputs
if team[0] not in available_nations[era]:
return "ERROR_INVALID_NATION"
command.append(
" --team " + str(team[0]) + " " + str(team[1]) + " " + str(team[2])
)
if clustered_start:
command.append(" --clustered ")
if not client_start:
command.append(" --noclientstart ")
if cataclysm > 0:
command.append(" --cataclysm " + str(cataclysm))
if conq_all:
command.append(" --conqall")
return command
def is_port_in_use(port: int) -> bool:
import socket
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
return s.connect_ex(("localhost", port)) == 0