232 lines
7.0 KiB
Python
232 lines
7.0 KiB
Python
import subprocess
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from dotenv import load_dotenv
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import os
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from dom5game import Dom5game
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import re
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load_dotenv()
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SERVER_PATH = os.getenv("SERVERPATH")
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def create_server(name, port, channel):
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if is_port_in_use(port):
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return "ERROR_PORT_IN_USE"
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os.mkdir("games/" + name)
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# print(SERVER_PATH)
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# print(server_command_builder(name, port, channel))
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game = Dom5game(name, channel, [], 0, {})
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game.to_json()
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try:
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p = subprocess.Popen(
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server_command_builder(name, port),
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stdout=subprocess.DEVNULL,
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stderr=subprocess.STDOUT,
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)
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except Exception as e:
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return "EXCEPTION OCCURED: " + str(e)
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return "SUCCESS"
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# p.wait()
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def get_nations():
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# TODO mod support
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nation_string = subprocess.check_output([SERVER_PATH, "--listnations"]).decode()
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nations = {}
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current_era = None
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for line in nation_string.splitlines():
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line = line.strip()
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era_match = re.match(r"-+ Era (\d+) -+", line)
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if era_match:
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current_era = f"Era {era_match.group(1)}"
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nations[current_era] = {}
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continue
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entry_match = re.match(r"(\d+)\s+(.*?),\s+(.*)", line)
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if entry_match and current_era:
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nation_id = int(entry_match.group(1))
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name = entry_match.group(2), entry_match.group(3)
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nations[current_era][nation_id] = {"name": name}
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return nations
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# This is terrible.
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def server_command_builder(
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name: str,
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port: int,
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era: int,
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closed_slots: list[int] = [],
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ai_slots: list[tuple[int, int]] = [],
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client_start: bool = True,
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teams: list[tuple[int, int, int]] = [],
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clustered_start: bool = False,
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team_game: bool = False,
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mapfile: str = "",
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random_map: int = 0,
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research_difficulty: int = 2,
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random_start_research: bool = True,
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hof_size: int = 10,
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global_slots: int = 5,
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inde_strength: int = 5,
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magic_sites: int = 40,
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event_rarity: int = 1,
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richness: int = 100,
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resources: int = 100,
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recruitment: int = 100,
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supplies: int = 100,
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masterpass: str = "",
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start_prov: int = 1,
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renaming: bool = True,
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score_graphs: bool = False,
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no_nation_info: bool = False,
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no_cheat_det: bool = False,
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no_artifact_rest: bool = False,
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story_events: int = 1,
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new_ai_lvl: int = 2,
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no_new_ai: bool = False,
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conq_all: bool = False,
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thrones: tuple[int, int, int] = (1, 1, 1),
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required_apoints: int = 0,
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cataclysm: int = 0,
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vwrap: bool = True,
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hwrap: bool = True,
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):
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available_nations = get_nations()
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# TODO change < ranges to =<
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if (not ((random_map == 0) ^ (mapfile == ""))) or random_map not in {0, 10, 15, 20}:
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return "ERROR_MAP"
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if not (0 < era < 4):
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return "ERROR_ERA"
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ai_indexes = [t[1] for t in ai_slots]
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if not (len(ai_indexes) == len(set(ai_indexes))):
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return "ERROR_AIS"
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if bool(set(closed_slots) & set(ai_indexes)):
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return "ERROR_CLOSED_AIS"
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if required_apoints == 0:
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required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
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if not (0 <= research_difficulty < 5):
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return "ERROR_RESEARCH"
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if not (4 < hof_size < 16):
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return "ERROR_HOF"
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if not (2 < global_slots < 10):
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return "ERROR_GLOBALS"
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if not (0 <= inde_strength <= 9):
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return "ERROR_INDEP"
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if not (0 <= magic_sites <= 75):
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return "ERROR_MAGICSITES"
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if not (1 <= event_rarity <= 2):
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return "ERROR_EVENTS"
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if not (50 <= richness <= 300):
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return "ERROR_RICHNESS"
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if not (50 <= recruitment <= 300):
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return "ERROR_RECRUITMENT"
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if not (50 <= resources <= 300):
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return "ERROR_RESOURCES"
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if not (50 <= supplies <= 300):
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return "ERROR_SUPPLIES"
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if not (1 <= start_prov <= 9):
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return "ERROR_STARTPROV"
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if not (0 <= story_events <= 2):
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return "ERROR_STORYEVENTS"
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if not (1 <= new_ai_lvl <= 6):
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return "ERROR_NEWAIS"
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command = [
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SERVER_PATH,
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" -TS",
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name,
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" --port ",
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str(port),
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" --statuspage ",
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os.getcwd() + "/games/" + name + "/turnstats.html",
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" --era ",
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str(era),
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]
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if team_game:
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for team in teams:
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# TODO Can team have more than one disciple and pretender?
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if team[0] not in available_nations[era]:
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return "ERROR_INVALID_NATION"
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command.append(
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" --team " + str(team[0]) + " " + str(team[1]) + " " + str(team[2])
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)
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if clustered_start:
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command.append(" --clustered")
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if not client_start:
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command.append(" --noclientstart")
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if cataclysm > 0:
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command.append(" --cataclysm " + str(cataclysm))
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if conq_all:
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command.append(" --conqall")
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if not research_difficulty == 2:
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command.append(" --research " + str(research_difficulty))
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if not random_start_research:
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command.append(" --norandres")
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if not hof_size == 10:
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command.append(" --hof_size " + str(hof_size))
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if not global_slots == 5:
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command.append(" --globals " + str(global_slots))
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if not inde_strength == 5:
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command.append(" --indepstr " + str(inde_strength))
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if not magic_sites == 40:
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command.append(" --magisites " + str(magic_sites))
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command.append(" --eventrarity " + str(event_rarity))
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if not richness == 100:
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command.append(" --richness " + str(richness))
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if not resources == 100:
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command.append(" --resources" + str(resources))
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if not recruitment == 100:
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command.append(" --recruitment" + str(recruitment))
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if not supplies == 100:
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command.append(" --supplies" + str(supplies))
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if not masterpass == "":
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command.append(" --masterpass " + masterpass)
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# i am going insane
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if not start_prov == 1:
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command.append(" --startprov " + str(start_prov))
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if renaming:
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command.append(" --renaming")
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if score_graphs:
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command.append(" --scoregraphs")
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if no_nation_info:
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command.append(" --nonationinfo")
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if no_cheat_det:
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command.append(" --nocheatdet")
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if no_artifact_rest:
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command.append(" --noartrest")
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if story_events == 1:
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command.append(" --storyevents")
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elif story_events == 2:
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command.append(" --allstoryevents")
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command.append(" --newailvl " + str(new_ai_lvl))
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if no_new_ai:
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command.append(" --nonewai")
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if conq_all:
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command.append(" --conqall")
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command.append(
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" --thrones " + str(thrones[0]) + " " + str(thrones[1]) + " " + str(thrones[2])
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)
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command.append(" --requiredap " + str(required_apoints))
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if not cataclysm == 0:
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command.append(" --cataclysm " + str(cataclysm))
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if vwrap:
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command.append(" --vwrap")
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if not hwrap:
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command.append(" --nohwrap")
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return "".join(command)
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def is_port_in_use(port: int) -> bool:
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import socket
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
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return s.connect_ex(("localhost", port)) == 0
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