Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 665d21e7bf |
9
LICENSE.md
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9
LICENSE.md
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@@ -0,0 +1,9 @@
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/*
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* ------------------------------------------------------------
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* "THE BEERWARE LICENSE" (Revision 42):
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* DerGrubengräber / Carl Hinze wrote this code. As long as you retain this
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* notice, you can do whatever you want with this stuff. If we
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* meet someday, and you think this stuff is worth it, you can
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* buy me a beer in return.
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* ------------------------------------------------------------
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*/
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@@ -1,25 +0,0 @@
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from discord.ext import commands
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import discord
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import threading
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import os
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from dotenv import load_dotenv
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_started = False
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intents = discord.Intents.default()
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bot = commands.Bot(command_prefix="!", intents=intents)
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bot.tracked_games = []
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bot.tracked_games_lock = threading.Lock()
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async def start_bot():
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global _started
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if _started:
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return
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_started = True
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load_dotenv()
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TOKEN = os.getenv("TOKEN")
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if not TOKEN:
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raise ValueError("No token found")
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await bot.start(TOKEN)
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@@ -1,108 +0,0 @@
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import discord
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from discord import app_commands
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from discord.ext import commands
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from dom5game import Dom5game
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class SlashCommands(commands.Cog):
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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def game_autocomplete(self, current):
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options = []
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for game in self.bot.tracked_games:
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options.append(game.name)
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return [
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app_commands.Choice(name=option, value=option)
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for option in options
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if option.lower().startswith(current.lower())
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][:25]
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@app_commands.command(name="ping", description="Check bot latency")
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async def ping(self, interaction: discord.Interaction):
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await interaction.response.send_message(
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f"Pong! {round(self.bot.latency * 1000)}ms"
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)
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@app_commands.command(
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name="dom5-addgame",
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description="Adds a game that is already running but not tracked by the bot yet.",
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)
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async def addgame(self, interaction: discord.Interaction, name: str):
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try:
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if any(game.name == name for game in self.bot.tracked_games):
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await interaction.response.send_message("Game already tracked.")
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return
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game = Dom5game(name, interaction.channel_id, [], 0, {})
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game.update_turn()
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game.update_players()
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game.to_json()
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self.bot.tracked_games.append(game)
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await interaction.response.send_message("Added the game.")
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except:
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await interaction.response.send_message(
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"Something went wrong. Are you sure the name is correct and the game exists?"
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)
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@app_commands.command(name="dom5-creategame", description="Creates a new game.")
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async def creategame(self, interaction: discord.Interaction, name: str, port: int):
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print("a")
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@app_commands.command(
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name="dom5-pingme",
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description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
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)
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async def pingme(self, interaction: discord.Interaction, name: str):
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game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
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if game == None:
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await interaction.response.send_message("Game does not exist.")
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return
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try:
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if interaction.user.id in game.members:
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game.members.remove(interaction.user.id)
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await interaction.response.send_message(
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'You will no longer receive turn notifications for game: **"'
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+ name
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+ '"**.'
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)
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else:
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game.members.append(interaction.user.id)
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await interaction.response.send_message(
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'You will now receive turn notifications for game: **"'
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+ name
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+ '"**.'
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)
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except:
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await interaction.response.send_message("Something went wrong.")
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@pingme.autocomplete("name")
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async def pingme_autocomplete(self, interaction: discord.Interaction, current: str):
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return self.game_autocomplete(current)
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@app_commands.command(
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name="dom5-details", description="Shows the details of an ongoing game."
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)
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async def details(self, interaction: discord.Interaction, name: str):
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game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
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if game == None:
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await interaction.response.send_message("Game does not exist.")
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return
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embed = discord.Embed(title=name)
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for player in game.players.keys():
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if game.players[player] not in {"AI", "Eliminated"}:
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embed.add_field(name=player, value=game.players[player])
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await interaction.response.send_message(embed=embed)
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@details.autocomplete("name")
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async def details_autocomplete(
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self, interaction: discord.Interaction, current: str
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):
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return self.game_autocomplete(current)
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async def setup(bot: commands.Bot):
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await bot.add_cog(SlashCommands(bot))
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54
main.py
54
main.py
@@ -1,33 +1,30 @@
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import discord
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import discord
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import os
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import os
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from discord.ext import tasks
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from discord.ext import tasks, commands
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from dotenv import load_dotenv
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from dom5game import Dom5game
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from dom5game import Dom5game
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from webui import create_ui
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from servermanager import create_server
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from bot_instance import bot, start_bot
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from nicegui import ui
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intents = discord.Intents.default()
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import asyncio
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bot = commands.Bot(command_prefix="!", intents=intents)
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load_dotenv()
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TOKEN = os.getenv("TOKEN")
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bot.tracked_games = []
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def reload_games():
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def reload_games():
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with bot.tracked_games_lock:
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bot.tracked_games = []
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bot.tracked_games = []
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for _, _, files in os.walk("games"):
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for _, _, files in os.walk("games"):
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for name in files:
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for name in files:
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if name.endswith("json"):
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if name.endswith("json"):
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bot.tracked_games.append(
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bot.tracked_games.append(
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Dom5game.load_json("games/" + name[:-5] + "/" + name)
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Dom5game.load_json("games/" + name[:-5] + "/" + name)
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)
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)
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def main():
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create_server("Amogus", 7777, 831955362646851617)
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create_ui()
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reload_games()
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loop = asyncio.get_event_loop()
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loop.create_task(start_bot())
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ui.run(reload=False)
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if __name__ == "__main__":
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main()
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@bot.event
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@bot.event
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@@ -36,11 +33,10 @@ async def on_ready():
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await bot.load_extension("cogs.slash_commands")
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await bot.load_extension("cogs.slash_commands")
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# await bot.tree.sync()
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# await bot.tree.sync()
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reload_games()
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reload_games()
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if not task_loop.is_running():
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task_loop.start()
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task_loop.start()
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@tasks.loop(seconds=5)
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@tasks.loop(seconds=2)
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async def task_loop():
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async def task_loop():
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await bot.change_presence(
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await bot.change_presence(
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activity=discord.Activity(
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activity=discord.Activity(
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@@ -50,11 +46,8 @@ async def task_loop():
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)
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)
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for game in bot.tracked_games:
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for game in bot.tracked_games:
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channel = bot.get_channel(game.channelId)
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channel = bot.get_channel(game.channelId)
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if channel is None:
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continue
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# handle turn ticks
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# handle turn ticks
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new_turn = game.get_turn()
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if game.get_turn() != game.turn and game.get_turn().isdigit():
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if new_turn != game.turn and new_turn.isdigit():
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game.update_turn()
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game.update_turn()
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pingstr = ""
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pingstr = ""
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if game.members:
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if game.members:
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@@ -98,3 +91,6 @@ async def task_loop():
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)
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)
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game.update_players()
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game.update_players()
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game.to_json()
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game.to_json()
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bot.run(TOKEN)
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@@ -1,56 +1,18 @@
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aiofiles==25.1.0
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aiohappyeyeballs==2.6.1
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aiohappyeyeballs==2.6.1
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aiohttp==3.13.5
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aiohttp==3.13.5
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aiosignal==1.4.0
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aiosignal==1.4.0
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annotated-doc==0.0.4
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annotated-types==0.7.0
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anyio==4.13.0
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attrs==26.1.0
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attrs==26.1.0
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audioop-lts==0.2.2
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audioop-lts==0.2.2
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bidict==0.23.1
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certifi==2026.2.25
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click==8.3.2
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discord==2.3.2
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discord==2.3.2
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discord.py==2.7.1
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discord.py==2.7.1
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docutils==0.22.4
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dotenv==0.9.9
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dotenv==0.9.9
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fastapi==0.135.3
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frozenlist==1.8.0
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frozenlist==1.8.0
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h11==0.16.0
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httpcore==1.0.9
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httptools==0.7.1
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httpx==0.28.1
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idna==3.11
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idna==3.11
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ifaddr==0.2.0
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itsdangerous==2.2.0
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Jinja2==3.1.6
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lxml==6.0.2
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lxml_html_clean==0.4.4
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markdown2==2.5.5
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MarkupSafe==3.0.3
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multidict==6.7.1
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multidict==6.7.1
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nicegui==3.10.0
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numpy==2.4.4
|
numpy==2.4.4
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orjson==3.11.8
|
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pandas==3.0.2
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pandas==3.0.2
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propcache==0.4.1
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propcache==0.4.1
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pydantic==2.12.5
|
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pydantic_core==2.41.5
|
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Pygments==2.20.0
|
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python-dateutil==2.9.0.post0
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python-dateutil==2.9.0.post0
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python-dotenv==1.2.2
|
python-dotenv==1.2.2
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python-engineio==4.13.1
|
|
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python-multipart==0.0.24
|
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python-socketio==5.16.1
|
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PyYAML==6.0.3
|
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simple-websocket==1.1.0
|
|
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six==1.17.0
|
six==1.17.0
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starlette==1.0.0
|
|
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typing-inspection==0.4.2
|
|
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typing_extensions==4.15.0
|
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uvicorn==0.44.0
|
|
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uvloop==0.22.1
|
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watchfiles==1.1.1
|
|
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websockets==16.0
|
|
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wsproto==1.3.2
|
|
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yarl==1.23.0
|
yarl==1.23.0
|
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|
|||||||
242
servermanager.py
242
servermanager.py
@@ -2,251 +2,41 @@ import subprocess
|
|||||||
from dotenv import load_dotenv
|
from dotenv import load_dotenv
|
||||||
import os
|
import os
|
||||||
from dom5game import Dom5game
|
from dom5game import Dom5game
|
||||||
import re
|
|
||||||
|
|
||||||
load_dotenv()
|
load_dotenv()
|
||||||
SERVER_PATH = os.getenv("SERVERPATH")
|
SERVER_PATH = os.getenv("SERVERPATH")
|
||||||
|
|
||||||
|
|
||||||
def create_server(name: str, port: int, channel: int, command: str):
|
def create_server(name, port, channel):
|
||||||
if is_port_in_use(port):
|
if is_port_in_use(port):
|
||||||
return "ERROR_PORT_IN_USE"
|
return "ERROR_PORT_IN_USE"
|
||||||
os.mkdir("games/" + name)
|
# os.mkdir("games/" + name)
|
||||||
game = Dom5game(name, channel, [], 0, {})
|
# print(SERVER_PATH)
|
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game.to_json()
|
# print(server_command_builder(name, port, channel))
|
||||||
try:
|
try:
|
||||||
p = subprocess.Popen(
|
subprocess.Popen(
|
||||||
command,
|
server_command_builder(name, port, channel),
|
||||||
stdout=subprocess.DEVNULL,
|
stdin=None,
|
||||||
stderr=subprocess.STDOUT,
|
stdout=None,
|
||||||
|
stderr=None,
|
||||||
)
|
)
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
return "EXCEPTION OCCURED: " + str(e)
|
return "EXCEPTION OCCURED: " + str(e)
|
||||||
return "SUCCESS"
|
|
||||||
# p.wait()
|
|
||||||
|
|
||||||
|
|
||||||
def get_nations():
|
def server_command_builder(name, port, channel):
|
||||||
# TODO mod support
|
|
||||||
nation_string = subprocess.check_output([SERVER_PATH, "--listnations"]).decode()
|
|
||||||
nations = {}
|
|
||||||
current_era = None
|
|
||||||
for line in nation_string.splitlines():
|
|
||||||
line = line.strip()
|
|
||||||
|
|
||||||
era_match = re.match(r"-+ Era (\d+) -+", line)
|
|
||||||
if era_match:
|
|
||||||
current_era = f"{era_match.group(1)}"
|
|
||||||
nations[current_era] = {}
|
|
||||||
continue
|
|
||||||
|
|
||||||
entry_match = re.match(r"(\d+)\s+(.*?),\s+(.*)", line)
|
|
||||||
if entry_match and current_era:
|
|
||||||
nation_id = int(entry_match.group(1))
|
|
||||||
name = entry_match.group(2), entry_match.group(3)
|
|
||||||
|
|
||||||
nations[current_era][nation_id] = {"name": name}
|
|
||||||
return nations
|
|
||||||
|
|
||||||
|
|
||||||
# This is terrible.
|
|
||||||
def server_command_builder(
|
|
||||||
name: str,
|
|
||||||
port: int,
|
|
||||||
era: int, # 1 EA, 2 MA, 3 LA
|
|
||||||
ai_slots: list[
|
|
||||||
tuple[int, int]
|
|
||||||
] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
|
|
||||||
client_start: bool = True,
|
|
||||||
teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
|
|
||||||
clustered_start: bool = False,
|
|
||||||
team_game: bool = False,
|
|
||||||
mapfile: str = "",
|
|
||||||
random_map: int = 0,
|
|
||||||
research_difficulty: int = 2,
|
|
||||||
random_start_research: bool = True,
|
|
||||||
hof_size: int = 10,
|
|
||||||
global_slots: int = 5,
|
|
||||||
inde_strength: int = 5,
|
|
||||||
magic_sites: int = 40,
|
|
||||||
event_rarity: int = 1,
|
|
||||||
richness: int = 100,
|
|
||||||
resources: int = 100,
|
|
||||||
recruitment: int = 100,
|
|
||||||
supplies: int = 100,
|
|
||||||
masterpass: str = "",
|
|
||||||
start_prov: int = 1,
|
|
||||||
renaming: bool = True,
|
|
||||||
score_graphs: bool = False,
|
|
||||||
no_nation_info: bool = False,
|
|
||||||
no_cheat_det: bool = False,
|
|
||||||
no_artifact_rest: bool = False,
|
|
||||||
story_events: int = 1,
|
|
||||||
new_ai_lvl: int = 2,
|
|
||||||
no_new_ai: bool = False,
|
|
||||||
conq_all: bool = False,
|
|
||||||
thrones: tuple[int, int, int] = (1, 1, 1),
|
|
||||||
required_apoints: int = 0,
|
|
||||||
cataclysm: int = 0,
|
|
||||||
vwrap: bool = True,
|
|
||||||
hwrap: bool = True,
|
|
||||||
):
|
|
||||||
available_nations = get_nations()
|
|
||||||
|
|
||||||
# TODO change < ranges to =<
|
|
||||||
if (not ((random_map == 0) ^ (mapfile == ""))) or random_map not in {0, 10, 15, 20}:
|
|
||||||
return "ERROR_MAP"
|
|
||||||
|
|
||||||
if not (0 < era < 4):
|
|
||||||
return "ERROR_ERA"
|
|
||||||
|
|
||||||
ai_indexes = [t[0] for t in ai_slots]
|
|
||||||
if not (len(ai_indexes) == len(set(ai_indexes))):
|
|
||||||
return "ERROR_AIS"
|
|
||||||
|
|
||||||
# if bool(set(closed_slots) & set(ai_indexes)):
|
|
||||||
# return "ERROR_CLOSED_AIS"
|
|
||||||
|
|
||||||
if required_apoints == 0:
|
|
||||||
required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
|
|
||||||
|
|
||||||
if not (0 <= research_difficulty < 5):
|
|
||||||
return "ERROR_RESEARCH"
|
|
||||||
if not (4 < hof_size < 16):
|
|
||||||
return "ERROR_HOF"
|
|
||||||
if not (2 < global_slots < 10):
|
|
||||||
return "ERROR_GLOBALS"
|
|
||||||
if not (0 <= inde_strength <= 9):
|
|
||||||
return "ERROR_INDEP"
|
|
||||||
if not (0 <= magic_sites <= 75):
|
|
||||||
return "ERROR_MAGICSITES"
|
|
||||||
if not (1 <= event_rarity <= 2):
|
|
||||||
return "ERROR_EVENTS"
|
|
||||||
if not (50 <= richness <= 300):
|
|
||||||
return "ERROR_RICHNESS"
|
|
||||||
if not (50 <= recruitment <= 300):
|
|
||||||
return "ERROR_RECRUITMENT"
|
|
||||||
if not (50 <= resources <= 300):
|
|
||||||
return "ERROR_RESOURCES"
|
|
||||||
if not (50 <= supplies <= 300):
|
|
||||||
return "ERROR_SUPPLIES"
|
|
||||||
if not (1 <= start_prov <= 9):
|
|
||||||
return "ERROR_STARTPROV"
|
|
||||||
if not (0 <= story_events <= 2):
|
|
||||||
return "ERROR_STORYEVENTS"
|
|
||||||
if not (1 <= new_ai_lvl <= 6):
|
|
||||||
return "ERROR_NEWAIS"
|
|
||||||
command = [
|
command = [
|
||||||
SERVER_PATH,
|
SERVER_PATH,
|
||||||
" -TS ",
|
"-TS",
|
||||||
name,
|
name,
|
||||||
" --port ",
|
"--port",
|
||||||
str(port),
|
str(port),
|
||||||
" --statuspage ",
|
"--statuspage",
|
||||||
os.getcwd() + "/games/" + name + "/turnstats.html",
|
os.getcwd() + "/games/" + name + "/turnstats.html",
|
||||||
" --era ",
|
|
||||||
str(era),
|
|
||||||
]
|
]
|
||||||
if team_game:
|
game = Dom5game(name, channel, [], 0, {})
|
||||||
for team in teams:
|
game.to_json()
|
||||||
# TODO: Can team have more than one disciple and pretender?
|
return command
|
||||||
if team[0] not in available_nations[str(era)]:
|
|
||||||
return "ERROR_INVALID_NATION"
|
|
||||||
|
|
||||||
command.append(
|
|
||||||
" --team " + str(team[0]) + " " + str(team[1]) + " " + str(team[2])
|
|
||||||
)
|
|
||||||
if clustered_start:
|
|
||||||
command.append(" --clustered")
|
|
||||||
|
|
||||||
if not client_start:
|
|
||||||
command.append(" --noclientstart")
|
|
||||||
if cataclysm > 0:
|
|
||||||
command.append(" --cataclysm " + str(cataclysm))
|
|
||||||
if conq_all:
|
|
||||||
command.append(" --conqall")
|
|
||||||
if not research_difficulty == 2:
|
|
||||||
command.append(" --research " + str(research_difficulty))
|
|
||||||
if not random_start_research:
|
|
||||||
command.append(" --norandres")
|
|
||||||
if not hof_size == 10:
|
|
||||||
command.append(" --hof_size " + str(hof_size))
|
|
||||||
if not global_slots == 5:
|
|
||||||
command.append(" --globals " + str(global_slots))
|
|
||||||
if not inde_strength == 5:
|
|
||||||
command.append(" --indepstr " + str(inde_strength))
|
|
||||||
if not magic_sites == 40:
|
|
||||||
command.append(" --magisites " + str(magic_sites))
|
|
||||||
command.append(" --eventrarity " + str(event_rarity))
|
|
||||||
if not richness == 100:
|
|
||||||
command.append(" --richness " + str(richness))
|
|
||||||
if not resources == 100:
|
|
||||||
command.append(" --resources" + str(resources))
|
|
||||||
if not recruitment == 100:
|
|
||||||
command.append(" --recruitment" + str(recruitment))
|
|
||||||
if not supplies == 100:
|
|
||||||
command.append(" --supplies" + str(supplies))
|
|
||||||
if not masterpass == "":
|
|
||||||
command.append(" --masterpass " + masterpass)
|
|
||||||
# i am going insane
|
|
||||||
if not start_prov == 1:
|
|
||||||
command.append(" --startprov " + str(start_prov))
|
|
||||||
if renaming:
|
|
||||||
command.append(" --renaming")
|
|
||||||
if score_graphs:
|
|
||||||
command.append(" --scoregraphs")
|
|
||||||
if no_nation_info:
|
|
||||||
command.append(" --nonationinfo")
|
|
||||||
if no_cheat_det:
|
|
||||||
command.append(" --nocheatdet")
|
|
||||||
if no_artifact_rest:
|
|
||||||
command.append(" --noartrest")
|
|
||||||
if story_events == 1:
|
|
||||||
command.append(" --storyevents")
|
|
||||||
elif story_events == 2:
|
|
||||||
command.append(" --allstoryevents")
|
|
||||||
command.append(" --newailvl " + str(new_ai_lvl))
|
|
||||||
if no_new_ai:
|
|
||||||
command.append(" --nonewai")
|
|
||||||
if conq_all:
|
|
||||||
command.append(" --conqall")
|
|
||||||
command.append(
|
|
||||||
" --thrones " + str(thrones[0]) + " " + str(thrones[1]) + " " + str(thrones[2])
|
|
||||||
)
|
|
||||||
command.append(" --requiredap " + str(required_apoints))
|
|
||||||
if not cataclysm == 0:
|
|
||||||
command.append(" --cataclysm " + str(cataclysm))
|
|
||||||
if vwrap:
|
|
||||||
command.append(" --vwrap")
|
|
||||||
if not hwrap:
|
|
||||||
command.append(" --nohwrap")
|
|
||||||
if ai_slots:
|
|
||||||
added_ais = []
|
|
||||||
for ai in ai_slots:
|
|
||||||
if ai[0] not in available_nations[str(era)]:
|
|
||||||
return "ERROR_INVALID_NATION"
|
|
||||||
if ai[0] in added_ais:
|
|
||||||
return "ERROR_DUPLICATE_AI"
|
|
||||||
match ai[1]:
|
|
||||||
case 0:
|
|
||||||
command.append(" --closed " + str(ai[0]))
|
|
||||||
case 1:
|
|
||||||
command.append(" --easyai " + str(ai[0]))
|
|
||||||
case 2:
|
|
||||||
command.append(" --normai " + str(ai[0]))
|
|
||||||
case 3:
|
|
||||||
command.append(" --diffai " + str(ai[0]))
|
|
||||||
case 4:
|
|
||||||
command.append(" --mightyai " + str(ai[0]))
|
|
||||||
case 5:
|
|
||||||
command.append(" --masterai " + str(ai[0]))
|
|
||||||
case 6:
|
|
||||||
command.append(" --impai " + str(ai[0]))
|
|
||||||
case _:
|
|
||||||
return "ERROR_INVALID_AI"
|
|
||||||
added_ais.append(ai[0])
|
|
||||||
|
|
||||||
return "".join(command)
|
|
||||||
|
|
||||||
|
|
||||||
def is_port_in_use(port: int) -> bool:
|
def is_port_in_use(port: int) -> bool:
|
||||||
|
|||||||
233
webui.py
233
webui.py
@@ -1,233 +0,0 @@
|
|||||||
from nicegui import ui
|
|
||||||
from bot_instance import bot
|
|
||||||
import re
|
|
||||||
from dom5game import Dom5game
|
|
||||||
import servermanager
|
|
||||||
import os
|
|
||||||
from dotenv import load_dotenv
|
|
||||||
|
|
||||||
|
|
||||||
def create_ui():
|
|
||||||
pages = ui.sub_pages()
|
|
||||||
rows = []
|
|
||||||
for game in bot.tracked_games:
|
|
||||||
pages.add(f"/{game.name}", lambda name=game.name: game_page(name))
|
|
||||||
rows.append({"Name": game.name, "Turn": game.turn})
|
|
||||||
|
|
||||||
pages.add("/", lambda: main_page(rows))
|
|
||||||
pages.add("/create", lambda: creator_page())
|
|
||||||
# ui.dark_mode().enable()
|
|
||||||
ui.run(reload=False, show=False)
|
|
||||||
|
|
||||||
|
|
||||||
def main_page(rows):
|
|
||||||
game_table = ui.table(rows=rows, title="Currently Running Games")
|
|
||||||
with game_table.add_slot("body-cell-Name"):
|
|
||||||
with game_table.cell("Name"):
|
|
||||||
ui.link().props(":href=props.value :innerHTML=props.value")
|
|
||||||
|
|
||||||
|
|
||||||
def game_page(game_name: str):
|
|
||||||
rows = []
|
|
||||||
game = Dom5game.get_game_by_name(game_name, bot.tracked_games)
|
|
||||||
for player in game.players.keys():
|
|
||||||
if game.players[player] not in {"AI", "Eliminated"}:
|
|
||||||
rows.append({"Player": player, "Status": game.players[player]})
|
|
||||||
ui.table(rows=rows, title=game_name)
|
|
||||||
|
|
||||||
|
|
||||||
# hell
|
|
||||||
def creator_page():
|
|
||||||
# Game Name
|
|
||||||
name = ui.input(
|
|
||||||
label="Game Name",
|
|
||||||
validation={
|
|
||||||
"Game with that name already exists": lambda value: not (
|
|
||||||
os.path.isdir("games/" + value)
|
|
||||||
),
|
|
||||||
"Name contains an invalid symbol": lambda value: bool(
|
|
||||||
re.match("^[A-Za-z0-9_-]*$", value)
|
|
||||||
),
|
|
||||||
},
|
|
||||||
)
|
|
||||||
# Port
|
|
||||||
load_dotenv()
|
|
||||||
port_min = int(os.getenv("PORT_MIN", 1024))
|
|
||||||
port_max = int(os.getenv("PORT_MAX", 65535))
|
|
||||||
port = ui.input(
|
|
||||||
label="Port",
|
|
||||||
validation={
|
|
||||||
f"Port must be between {str(port_min)} and {str(port_max)}": lambda value: value.isdigit()
|
|
||||||
and port_min <= int(value) <= port_max,
|
|
||||||
"Port in use": lambda value: value.isdigit()
|
|
||||||
and not servermanager.is_port_in_use(int(value)),
|
|
||||||
},
|
|
||||||
)
|
|
||||||
# Era + AI
|
|
||||||
# This sucks but idk how else to move the radio selector above the table
|
|
||||||
ai_slots = []
|
|
||||||
era_container = ui.row()
|
|
||||||
table_container = ui.column()
|
|
||||||
with era_container:
|
|
||||||
era = (
|
|
||||||
ui.radio({1: "Early Age", 2: "Middle Age", 3: "Late Age"})
|
|
||||||
.props("inline")
|
|
||||||
.on_value_change(
|
|
||||||
lambda e: create_ai_table(e.value, table_container, ai_slots)
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
# client_start = ui.checkbox("Allow clients to start the game")
|
|
||||||
checkbox_container = ui.row()
|
|
||||||
with checkbox_container:
|
|
||||||
team_game = ui.checkbox("Disciple Game")
|
|
||||||
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
|
|
||||||
random_start_research = ui.checkbox("Random Start Research")
|
|
||||||
score_graphs = ui.checkbox("Score Graphs")
|
|
||||||
renaming = ui.checkbox("Allow Renaming", value=True)
|
|
||||||
no_nation_info = ui.checkbox("No Info About Other Nations")
|
|
||||||
no_cheat_det = ui.checkbox("Disable Anticheat")
|
|
||||||
no_artifact_rest = ui.checkbox("Disable Artifact Forge Limit")
|
|
||||||
no_new_ai = ui.checkbox("Disable Becoming AI Controlled")
|
|
||||||
vwrap = ui.checkbox("North South Wrapping")
|
|
||||||
hwrap = ui.checkbox("East West Wrapping")
|
|
||||||
description_container = ui.row()
|
|
||||||
toggle_container = ui.row()
|
|
||||||
# TODO: Are these containers still needed?
|
|
||||||
with toggle_container:
|
|
||||||
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
|
|
||||||
random_map = ui.toggle([10, 15, 20], value=15)
|
|
||||||
with description_container:
|
|
||||||
ui.label("Event Rarity")
|
|
||||||
# TODO: Fix Padding
|
|
||||||
ui.label("Provinces per player:")
|
|
||||||
with ui.row():
|
|
||||||
ui.label("Gold Multiplier:").classes("w-36")
|
|
||||||
richness = ui.input(
|
|
||||||
validation={
|
|
||||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
|
||||||
and 50 <= int(value) <= 300,
|
|
||||||
},
|
|
||||||
value="100",
|
|
||||||
)
|
|
||||||
with ui.row():
|
|
||||||
ui.label("Resource Multiplier:").classes("w-36")
|
|
||||||
resources = ui.input(
|
|
||||||
validation={
|
|
||||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
|
||||||
and 50 <= int(value) <= 300,
|
|
||||||
},
|
|
||||||
value="100",
|
|
||||||
)
|
|
||||||
with ui.row():
|
|
||||||
ui.label("Recruitment Multiplier:").classes("w-36")
|
|
||||||
recruitment = ui.input(
|
|
||||||
validation={
|
|
||||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
|
||||||
and 50 <= int(value) <= 300,
|
|
||||||
},
|
|
||||||
value="100",
|
|
||||||
)
|
|
||||||
with ui.row():
|
|
||||||
ui.label("Supplies Multiplier:").classes("w-36")
|
|
||||||
supplies = ui.input(
|
|
||||||
validation={
|
|
||||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
|
||||||
and 50 <= int(value) <= 300,
|
|
||||||
},
|
|
||||||
value="100",
|
|
||||||
)
|
|
||||||
|
|
||||||
# TODO: REMOVE THIS it is just for testing
|
|
||||||
ui.button(
|
|
||||||
"Generate String",
|
|
||||||
on_click=lambda: print(
|
|
||||||
servermanager.server_command_builder(
|
|
||||||
name=name.value,
|
|
||||||
port=int(port.value),
|
|
||||||
era=int(era.value),
|
|
||||||
ai_slots=ai_slots,
|
|
||||||
random_map=int(random_map.value),
|
|
||||||
event_rarity=int(event_rarity.value),
|
|
||||||
hwrap=hwrap.value,
|
|
||||||
vwrap=vwrap.value,
|
|
||||||
no_new_ai=no_new_ai.value,
|
|
||||||
no_artifact_rest=no_artifact_rest.value,
|
|
||||||
no_cheat_det=no_cheat_det.value,
|
|
||||||
renaming=renaming.value,
|
|
||||||
score_graphs=score_graphs.value,
|
|
||||||
random_start_research=random_start_research.value,
|
|
||||||
clustered_start=clustered_start.value,
|
|
||||||
team_game=team_game.value,
|
|
||||||
no_nation_info=no_nation_info.value,
|
|
||||||
recruitment=int(recruitment.value),
|
|
||||||
resources=int(resources.value),
|
|
||||||
richness=int(richness.value),
|
|
||||||
supplies=int(supplies.value),
|
|
||||||
)
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def create_ai_table(era, table_container, ai_slots):
|
|
||||||
# TODO: move this somewhere else
|
|
||||||
AI_LEVELS = [
|
|
||||||
"Human",
|
|
||||||
"Easy",
|
|
||||||
"Normal",
|
|
||||||
"Difficult",
|
|
||||||
"Mighty",
|
|
||||||
"Master",
|
|
||||||
"Impossible",
|
|
||||||
"Closed",
|
|
||||||
]
|
|
||||||
table_container.clear()
|
|
||||||
nations = servermanager.get_nations()
|
|
||||||
with table_container:
|
|
||||||
with ui.card().classes("w-full"):
|
|
||||||
with ui.row().classes("font-bold w-full"):
|
|
||||||
ui.label("ID").classes("w-16")
|
|
||||||
ui.label("Nation").classes("w-104")
|
|
||||||
ui.label("AI Level")
|
|
||||||
ui.separator()
|
|
||||||
with ui.row().classes("items-center, w-full"):
|
|
||||||
ui.label("All").classes("w-124")
|
|
||||||
master_select = ui.select(
|
|
||||||
AI_LEVELS,
|
|
||||||
value="Human",
|
|
||||||
)
|
|
||||||
|
|
||||||
for nation_id, nation in nations[str(era)].items():
|
|
||||||
nation_name, title = nation["name"]
|
|
||||||
|
|
||||||
with ui.row().classes("items-center w-full"):
|
|
||||||
ui.label(str(nation_id)).classes("w-16")
|
|
||||||
ui.label(nation_name + ", " + title).classes("w-104")
|
|
||||||
# TODO: Random nations?
|
|
||||||
# Although that logic should probably go into servermanager.py
|
|
||||||
ui.select(
|
|
||||||
AI_LEVELS,
|
|
||||||
value="Human",
|
|
||||||
on_change=lambda e, nid=nation_id: set_ai_level(
|
|
||||||
e.value, nid, ai_slots
|
|
||||||
),
|
|
||||||
).bind_value_from(master_select)
|
|
||||||
|
|
||||||
|
|
||||||
def set_ai_level(value, nid, ai_slots):
|
|
||||||
level_map = {
|
|
||||||
"Closed": 0,
|
|
||||||
"Easy": 1,
|
|
||||||
"Normal": 2,
|
|
||||||
"Difficult": 3,
|
|
||||||
"Mighty": 4,
|
|
||||||
"Master": 5,
|
|
||||||
"Impossible": 6,
|
|
||||||
}
|
|
||||||
for ai in ai_slots:
|
|
||||||
if ai[0] == nid:
|
|
||||||
ai_slots.remove(ai)
|
|
||||||
if value == "Human":
|
|
||||||
return
|
|
||||||
|
|
||||||
ai_slots.append((nid, level_map[value]))
|
|
||||||
Reference in New Issue
Block a user