Compare commits
45 Commits
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| 1980716d3b |
@@ -1,9 +0,0 @@
|
||||
/*
|
||||
* ------------------------------------------------------------
|
||||
* "THE BEERWARE LICENSE" (Revision 42):
|
||||
* DerGrubengräber / Carl Hinze wrote this code. As long as you retain this
|
||||
* notice, you can do whatever you want with this stuff. If we
|
||||
* meet someday, and you think this stuff is worth it, you can
|
||||
* buy me a beer in return.
|
||||
* ------------------------------------------------------------
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||||
*/
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||||
25
bot_instance.py
Normal file
25
bot_instance.py
Normal file
@@ -0,0 +1,25 @@
|
||||
from discord.ext import commands
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||||
import discord
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||||
import threading
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import os
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from dotenv import load_dotenv
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_started = False
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intents = discord.Intents.default()
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bot = commands.Bot(command_prefix="!", intents=intents)
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bot.tracked_games = []
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bot.tracked_games_lock = threading.Lock()
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|
||||
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async def start_bot():
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global _started
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if _started:
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return
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_started = True
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load_dotenv()
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TOKEN = os.getenv("TOKEN")
|
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if not TOKEN:
|
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raise ValueError("No token found")
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await bot.start(TOKEN)
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108
cogs/slash_commands.py
Normal file
108
cogs/slash_commands.py
Normal file
@@ -0,0 +1,108 @@
|
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import discord
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from discord import app_commands
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from discord.ext import commands
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from dom5game import Dom5game
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|
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class SlashCommands(commands.Cog):
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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def game_autocomplete(self, current):
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options = []
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for game in self.bot.tracked_games:
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options.append(game.name)
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return [
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app_commands.Choice(name=option, value=option)
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for option in options
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if option.lower().startswith(current.lower())
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][:25]
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@app_commands.command(name="ping", description="Check bot latency")
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async def ping(self, interaction: discord.Interaction):
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await interaction.response.send_message(
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f"Pong! {round(self.bot.latency * 1000)}ms"
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)
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|
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@app_commands.command(
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name="dom5-addgame",
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description="Adds a game that is already running but not tracked by the bot yet.",
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)
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async def addgame(self, interaction: discord.Interaction, name: str):
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try:
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if any(game.name == name for game in self.bot.tracked_games):
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await interaction.response.send_message("Game already tracked.")
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return
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game = Dom5game(name, interaction.channel_id, [], 0, {})
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game.update_turn()
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game.update_players()
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game.to_json()
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self.bot.tracked_games.append(game)
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await interaction.response.send_message("Added the game.")
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except:
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await interaction.response.send_message(
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"Something went wrong. Are you sure the name is correct and the game exists?"
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)
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|
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@app_commands.command(name="dom5-creategame", description="Creates a new game.")
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async def creategame(self, interaction: discord.Interaction, name: str, port: int):
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print("a")
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|
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@app_commands.command(
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name="dom5-pingme",
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description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
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)
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async def pingme(self, interaction: discord.Interaction, name: str):
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game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
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if game == None:
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await interaction.response.send_message("Game does not exist.")
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||||
return
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try:
|
||||
if interaction.user.id in game.members:
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game.members.remove(interaction.user.id)
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await interaction.response.send_message(
|
||||
'You will no longer receive turn notifications for game: **"'
|
||||
+ name
|
||||
+ '"**.'
|
||||
)
|
||||
else:
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||||
game.members.append(interaction.user.id)
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||||
await interaction.response.send_message(
|
||||
'You will now receive turn notifications for game: **"'
|
||||
+ name
|
||||
+ '"**.'
|
||||
)
|
||||
except:
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await interaction.response.send_message("Something went wrong.")
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||||
|
||||
@pingme.autocomplete("name")
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async def pingme_autocomplete(self, interaction: discord.Interaction, current: str):
|
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return self.game_autocomplete(current)
|
||||
|
||||
@app_commands.command(
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name="dom5-details", description="Shows the details of an ongoing game."
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||||
)
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async def details(self, interaction: discord.Interaction, name: str):
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game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
|
||||
if game == None:
|
||||
await interaction.response.send_message("Game does not exist.")
|
||||
return
|
||||
|
||||
embed = discord.Embed(title=name)
|
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|
||||
for player in game.players.keys():
|
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if game.players[player] not in {"AI", "Eliminated"}:
|
||||
embed.add_field(name=player, value=game.players[player])
|
||||
|
||||
await interaction.response.send_message(embed=embed)
|
||||
|
||||
@details.autocomplete("name")
|
||||
async def details_autocomplete(
|
||||
self, interaction: discord.Interaction, current: str
|
||||
):
|
||||
return self.game_autocomplete(current)
|
||||
|
||||
|
||||
async def setup(bot: commands.Bot):
|
||||
await bot.add_cog(SlashCommands(bot))
|
||||
54
main.py
54
main.py
@@ -1,30 +1,33 @@
|
||||
import discord
|
||||
import os
|
||||
from discord.ext import tasks, commands
|
||||
from dotenv import load_dotenv
|
||||
from discord.ext import tasks
|
||||
from dom5game import Dom5game
|
||||
from servermanager import create_server
|
||||
|
||||
intents = discord.Intents.default()
|
||||
bot = commands.Bot(command_prefix="!", intents=intents)
|
||||
load_dotenv()
|
||||
TOKEN = os.getenv("TOKEN")
|
||||
|
||||
bot.tracked_games = []
|
||||
from webui import create_ui
|
||||
from bot_instance import bot, start_bot
|
||||
from nicegui import ui
|
||||
import asyncio
|
||||
|
||||
|
||||
def reload_games():
|
||||
bot.tracked_games = []
|
||||
for _, _, files in os.walk("games"):
|
||||
for name in files:
|
||||
if name.endswith("json"):
|
||||
bot.tracked_games.append(
|
||||
Dom5game.load_json("games/" + name[:-5] + "/" + name)
|
||||
)
|
||||
with bot.tracked_games_lock:
|
||||
bot.tracked_games = []
|
||||
for _, _, files in os.walk("games"):
|
||||
for name in files:
|
||||
if name.endswith("json"):
|
||||
bot.tracked_games.append(
|
||||
Dom5game.load_json("games/" + name[:-5] + "/" + name)
|
||||
)
|
||||
|
||||
|
||||
create_server("Amogus", 7777, 831955362646851617)
|
||||
reload_games()
|
||||
def main():
|
||||
create_ui()
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.create_task(start_bot())
|
||||
ui.run(reload=False)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
|
||||
@bot.event
|
||||
@@ -33,10 +36,11 @@ async def on_ready():
|
||||
await bot.load_extension("cogs.slash_commands")
|
||||
# await bot.tree.sync()
|
||||
reload_games()
|
||||
task_loop.start()
|
||||
if not task_loop.is_running():
|
||||
task_loop.start()
|
||||
|
||||
|
||||
@tasks.loop(seconds=2)
|
||||
@tasks.loop(seconds=5)
|
||||
async def task_loop():
|
||||
await bot.change_presence(
|
||||
activity=discord.Activity(
|
||||
@@ -46,8 +50,11 @@ async def task_loop():
|
||||
)
|
||||
for game in bot.tracked_games:
|
||||
channel = bot.get_channel(game.channelId)
|
||||
if channel is None:
|
||||
continue
|
||||
# handle turn ticks
|
||||
if game.get_turn() != game.turn and game.get_turn().isdigit():
|
||||
new_turn = game.get_turn()
|
||||
if new_turn != game.turn and new_turn.isdigit():
|
||||
game.update_turn()
|
||||
pingstr = ""
|
||||
if game.members:
|
||||
@@ -91,6 +98,3 @@ async def task_loop():
|
||||
)
|
||||
game.update_players()
|
||||
game.to_json()
|
||||
|
||||
|
||||
bot.run(TOKEN)
|
||||
|
||||
@@ -1,18 +1,56 @@
|
||||
aiofiles==25.1.0
|
||||
aiohappyeyeballs==2.6.1
|
||||
aiohttp==3.13.5
|
||||
aiosignal==1.4.0
|
||||
annotated-doc==0.0.4
|
||||
annotated-types==0.7.0
|
||||
anyio==4.13.0
|
||||
attrs==26.1.0
|
||||
audioop-lts==0.2.2
|
||||
bidict==0.23.1
|
||||
certifi==2026.2.25
|
||||
click==8.3.2
|
||||
discord==2.3.2
|
||||
discord.py==2.7.1
|
||||
docutils==0.22.4
|
||||
dotenv==0.9.9
|
||||
fastapi==0.135.3
|
||||
frozenlist==1.8.0
|
||||
h11==0.16.0
|
||||
httpcore==1.0.9
|
||||
httptools==0.7.1
|
||||
httpx==0.28.1
|
||||
idna==3.11
|
||||
ifaddr==0.2.0
|
||||
itsdangerous==2.2.0
|
||||
Jinja2==3.1.6
|
||||
lxml==6.0.2
|
||||
lxml_html_clean==0.4.4
|
||||
markdown2==2.5.5
|
||||
MarkupSafe==3.0.3
|
||||
multidict==6.7.1
|
||||
nicegui==3.10.0
|
||||
numpy==2.4.4
|
||||
orjson==3.11.8
|
||||
pandas==3.0.2
|
||||
propcache==0.4.1
|
||||
pydantic==2.12.5
|
||||
pydantic_core==2.41.5
|
||||
Pygments==2.20.0
|
||||
python-dateutil==2.9.0.post0
|
||||
python-dotenv==1.2.2
|
||||
python-engineio==4.13.1
|
||||
python-multipart==0.0.24
|
||||
python-socketio==5.16.1
|
||||
PyYAML==6.0.3
|
||||
simple-websocket==1.1.0
|
||||
six==1.17.0
|
||||
starlette==1.0.0
|
||||
typing-inspection==0.4.2
|
||||
typing_extensions==4.15.0
|
||||
uvicorn==0.44.0
|
||||
uvloop==0.22.1
|
||||
watchfiles==1.1.1
|
||||
websockets==16.0
|
||||
wsproto==1.3.2
|
||||
yarl==1.23.0
|
||||
|
||||
242
servermanager.py
242
servermanager.py
@@ -2,41 +2,251 @@ import subprocess
|
||||
from dotenv import load_dotenv
|
||||
import os
|
||||
from dom5game import Dom5game
|
||||
import re
|
||||
|
||||
load_dotenv()
|
||||
SERVER_PATH = os.getenv("SERVERPATH")
|
||||
|
||||
|
||||
def create_server(name, port, channel):
|
||||
def create_server(name: str, port: int, channel: int, command: str):
|
||||
if is_port_in_use(port):
|
||||
return "ERROR_PORT_IN_USE"
|
||||
# os.mkdir("games/" + name)
|
||||
# print(SERVER_PATH)
|
||||
# print(server_command_builder(name, port, channel))
|
||||
os.mkdir("games/" + name)
|
||||
game = Dom5game(name, channel, [], 0, {})
|
||||
game.to_json()
|
||||
try:
|
||||
subprocess.Popen(
|
||||
server_command_builder(name, port, channel),
|
||||
stdin=None,
|
||||
stdout=None,
|
||||
stderr=None,
|
||||
p = subprocess.Popen(
|
||||
command,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.STDOUT,
|
||||
)
|
||||
except Exception as e:
|
||||
return "EXCEPTION OCCURED: " + str(e)
|
||||
return "SUCCESS"
|
||||
# p.wait()
|
||||
|
||||
|
||||
def server_command_builder(name, port, channel):
|
||||
def get_nations():
|
||||
# TODO mod support
|
||||
nation_string = subprocess.check_output([SERVER_PATH, "--listnations"]).decode()
|
||||
nations = {}
|
||||
current_era = None
|
||||
for line in nation_string.splitlines():
|
||||
line = line.strip()
|
||||
|
||||
era_match = re.match(r"-+ Era (\d+) -+", line)
|
||||
if era_match:
|
||||
current_era = f"{era_match.group(1)}"
|
||||
nations[current_era] = {}
|
||||
continue
|
||||
|
||||
entry_match = re.match(r"(\d+)\s+(.*?),\s+(.*)", line)
|
||||
if entry_match and current_era:
|
||||
nation_id = int(entry_match.group(1))
|
||||
name = entry_match.group(2), entry_match.group(3)
|
||||
|
||||
nations[current_era][nation_id] = {"name": name}
|
||||
return nations
|
||||
|
||||
|
||||
# This is terrible.
|
||||
def server_command_builder(
|
||||
name: str,
|
||||
port: int,
|
||||
era: int, # 1 EA, 2 MA, 3 LA
|
||||
ai_slots: list[
|
||||
tuple[int, int]
|
||||
] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
|
||||
client_start: bool = True,
|
||||
teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
|
||||
clustered_start: bool = False,
|
||||
team_game: bool = False,
|
||||
mapfile: str = "",
|
||||
random_map: int = 0,
|
||||
research_difficulty: int = 2,
|
||||
random_start_research: bool = True,
|
||||
hof_size: int = 10,
|
||||
global_slots: int = 5,
|
||||
inde_strength: int = 5,
|
||||
magic_sites: int = 40,
|
||||
event_rarity: int = 1,
|
||||
richness: int = 100,
|
||||
resources: int = 100,
|
||||
recruitment: int = 100,
|
||||
supplies: int = 100,
|
||||
masterpass: str = "",
|
||||
start_prov: int = 1,
|
||||
renaming: bool = True,
|
||||
score_graphs: bool = False,
|
||||
no_nation_info: bool = False,
|
||||
no_cheat_det: bool = False,
|
||||
no_artifact_rest: bool = False,
|
||||
story_events: int = 1,
|
||||
new_ai_lvl: int = 2,
|
||||
no_new_ai: bool = False,
|
||||
conq_all: bool = False,
|
||||
thrones: tuple[int, int, int] = (1, 1, 1),
|
||||
required_apoints: int = 0,
|
||||
cataclysm: int = 0,
|
||||
vwrap: bool = True,
|
||||
hwrap: bool = True,
|
||||
):
|
||||
available_nations = get_nations()
|
||||
|
||||
# TODO change < ranges to =<
|
||||
if (not ((random_map == 0) ^ (mapfile == ""))) or random_map not in {0, 10, 15, 20}:
|
||||
return "ERROR_MAP"
|
||||
|
||||
if not (0 < era < 4):
|
||||
return "ERROR_ERA"
|
||||
|
||||
ai_indexes = [t[0] for t in ai_slots]
|
||||
if not (len(ai_indexes) == len(set(ai_indexes))):
|
||||
return "ERROR_AIS"
|
||||
|
||||
# if bool(set(closed_slots) & set(ai_indexes)):
|
||||
# return "ERROR_CLOSED_AIS"
|
||||
|
||||
if required_apoints == 0:
|
||||
required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
|
||||
|
||||
if not (0 <= research_difficulty < 5):
|
||||
return "ERROR_RESEARCH"
|
||||
if not (4 < hof_size < 16):
|
||||
return "ERROR_HOF"
|
||||
if not (2 < global_slots < 10):
|
||||
return "ERROR_GLOBALS"
|
||||
if not (0 <= inde_strength <= 9):
|
||||
return "ERROR_INDEP"
|
||||
if not (0 <= magic_sites <= 75):
|
||||
return "ERROR_MAGICSITES"
|
||||
if not (1 <= event_rarity <= 2):
|
||||
return "ERROR_EVENTS"
|
||||
if not (50 <= richness <= 300):
|
||||
return "ERROR_RICHNESS"
|
||||
if not (50 <= recruitment <= 300):
|
||||
return "ERROR_RECRUITMENT"
|
||||
if not (50 <= resources <= 300):
|
||||
return "ERROR_RESOURCES"
|
||||
if not (50 <= supplies <= 300):
|
||||
return "ERROR_SUPPLIES"
|
||||
if not (1 <= start_prov <= 9):
|
||||
return "ERROR_STARTPROV"
|
||||
if not (0 <= story_events <= 2):
|
||||
return "ERROR_STORYEVENTS"
|
||||
if not (1 <= new_ai_lvl <= 6):
|
||||
return "ERROR_NEWAIS"
|
||||
command = [
|
||||
SERVER_PATH,
|
||||
"-TS",
|
||||
" -TS ",
|
||||
name,
|
||||
"--port",
|
||||
" --port ",
|
||||
str(port),
|
||||
"--statuspage",
|
||||
" --statuspage ",
|
||||
os.getcwd() + "/games/" + name + "/turnstats.html",
|
||||
" --era ",
|
||||
str(era),
|
||||
]
|
||||
game = Dom5game(name, channel, [], 0, {})
|
||||
game.to_json()
|
||||
return command
|
||||
if team_game:
|
||||
for team in teams:
|
||||
# TODO: Can team have more than one disciple and pretender?
|
||||
if team[0] not in available_nations[str(era)]:
|
||||
return "ERROR_INVALID_NATION"
|
||||
|
||||
command.append(
|
||||
" --team " + str(team[0]) + " " + str(team[1]) + " " + str(team[2])
|
||||
)
|
||||
if clustered_start:
|
||||
command.append(" --clustered")
|
||||
|
||||
if not client_start:
|
||||
command.append(" --noclientstart")
|
||||
if cataclysm > 0:
|
||||
command.append(" --cataclysm " + str(cataclysm))
|
||||
if conq_all:
|
||||
command.append(" --conqall")
|
||||
if not research_difficulty == 2:
|
||||
command.append(" --research " + str(research_difficulty))
|
||||
if not random_start_research:
|
||||
command.append(" --norandres")
|
||||
if not hof_size == 10:
|
||||
command.append(" --hof_size " + str(hof_size))
|
||||
if not global_slots == 5:
|
||||
command.append(" --globals " + str(global_slots))
|
||||
if not inde_strength == 5:
|
||||
command.append(" --indepstr " + str(inde_strength))
|
||||
if not magic_sites == 40:
|
||||
command.append(" --magisites " + str(magic_sites))
|
||||
command.append(" --eventrarity " + str(event_rarity))
|
||||
if not richness == 100:
|
||||
command.append(" --richness " + str(richness))
|
||||
if not resources == 100:
|
||||
command.append(" --resources" + str(resources))
|
||||
if not recruitment == 100:
|
||||
command.append(" --recruitment" + str(recruitment))
|
||||
if not supplies == 100:
|
||||
command.append(" --supplies" + str(supplies))
|
||||
if not masterpass == "":
|
||||
command.append(" --masterpass " + masterpass)
|
||||
# i am going insane
|
||||
if not start_prov == 1:
|
||||
command.append(" --startprov " + str(start_prov))
|
||||
if renaming:
|
||||
command.append(" --renaming")
|
||||
if score_graphs:
|
||||
command.append(" --scoregraphs")
|
||||
if no_nation_info:
|
||||
command.append(" --nonationinfo")
|
||||
if no_cheat_det:
|
||||
command.append(" --nocheatdet")
|
||||
if no_artifact_rest:
|
||||
command.append(" --noartrest")
|
||||
if story_events == 1:
|
||||
command.append(" --storyevents")
|
||||
elif story_events == 2:
|
||||
command.append(" --allstoryevents")
|
||||
command.append(" --newailvl " + str(new_ai_lvl))
|
||||
if no_new_ai:
|
||||
command.append(" --nonewai")
|
||||
if conq_all:
|
||||
command.append(" --conqall")
|
||||
command.append(
|
||||
" --thrones " + str(thrones[0]) + " " + str(thrones[1]) + " " + str(thrones[2])
|
||||
)
|
||||
command.append(" --requiredap " + str(required_apoints))
|
||||
if not cataclysm == 0:
|
||||
command.append(" --cataclysm " + str(cataclysm))
|
||||
if vwrap:
|
||||
command.append(" --vwrap")
|
||||
if not hwrap:
|
||||
command.append(" --nohwrap")
|
||||
if ai_slots:
|
||||
added_ais = []
|
||||
for ai in ai_slots:
|
||||
if ai[0] not in available_nations[str(era)]:
|
||||
return "ERROR_INVALID_NATION"
|
||||
if ai[0] in added_ais:
|
||||
return "ERROR_DUPLICATE_AI"
|
||||
match ai[1]:
|
||||
case 0:
|
||||
command.append(" --closed " + str(ai[0]))
|
||||
case 1:
|
||||
command.append(" --easyai " + str(ai[0]))
|
||||
case 2:
|
||||
command.append(" --normai " + str(ai[0]))
|
||||
case 3:
|
||||
command.append(" --diffai " + str(ai[0]))
|
||||
case 4:
|
||||
command.append(" --mightyai " + str(ai[0]))
|
||||
case 5:
|
||||
command.append(" --masterai " + str(ai[0]))
|
||||
case 6:
|
||||
command.append(" --impai " + str(ai[0]))
|
||||
case _:
|
||||
return "ERROR_INVALID_AI"
|
||||
added_ais.append(ai[0])
|
||||
|
||||
return "".join(command)
|
||||
|
||||
|
||||
def is_port_in_use(port: int) -> bool:
|
||||
|
||||
233
webui.py
Normal file
233
webui.py
Normal file
@@ -0,0 +1,233 @@
|
||||
from nicegui import ui
|
||||
from bot_instance import bot
|
||||
import re
|
||||
from dom5game import Dom5game
|
||||
import servermanager
|
||||
import os
|
||||
from dotenv import load_dotenv
|
||||
|
||||
|
||||
def create_ui():
|
||||
pages = ui.sub_pages()
|
||||
rows = []
|
||||
for game in bot.tracked_games:
|
||||
pages.add(f"/{game.name}", lambda name=game.name: game_page(name))
|
||||
rows.append({"Name": game.name, "Turn": game.turn})
|
||||
|
||||
pages.add("/", lambda: main_page(rows))
|
||||
pages.add("/create", lambda: creator_page())
|
||||
# ui.dark_mode().enable()
|
||||
ui.run(reload=False, show=False)
|
||||
|
||||
|
||||
def main_page(rows):
|
||||
game_table = ui.table(rows=rows, title="Currently Running Games")
|
||||
with game_table.add_slot("body-cell-Name"):
|
||||
with game_table.cell("Name"):
|
||||
ui.link().props(":href=props.value :innerHTML=props.value")
|
||||
|
||||
|
||||
def game_page(game_name: str):
|
||||
rows = []
|
||||
game = Dom5game.get_game_by_name(game_name, bot.tracked_games)
|
||||
for player in game.players.keys():
|
||||
if game.players[player] not in {"AI", "Eliminated"}:
|
||||
rows.append({"Player": player, "Status": game.players[player]})
|
||||
ui.table(rows=rows, title=game_name)
|
||||
|
||||
|
||||
# hell
|
||||
def creator_page():
|
||||
# Game Name
|
||||
name = ui.input(
|
||||
label="Game Name",
|
||||
validation={
|
||||
"Game with that name already exists": lambda value: not (
|
||||
os.path.isdir("games/" + value)
|
||||
),
|
||||
"Name contains an invalid symbol": lambda value: bool(
|
||||
re.match("^[A-Za-z0-9_-]*$", value)
|
||||
),
|
||||
},
|
||||
)
|
||||
# Port
|
||||
load_dotenv()
|
||||
port_min = int(os.getenv("PORT_MIN", 1024))
|
||||
port_max = int(os.getenv("PORT_MAX", 65535))
|
||||
port = ui.input(
|
||||
label="Port",
|
||||
validation={
|
||||
f"Port must be between {str(port_min)} and {str(port_max)}": lambda value: value.isdigit()
|
||||
and port_min <= int(value) <= port_max,
|
||||
"Port in use": lambda value: value.isdigit()
|
||||
and not servermanager.is_port_in_use(int(value)),
|
||||
},
|
||||
)
|
||||
# Era + AI
|
||||
# This sucks but idk how else to move the radio selector above the table
|
||||
ai_slots = []
|
||||
era_container = ui.row()
|
||||
table_container = ui.column()
|
||||
with era_container:
|
||||
era = (
|
||||
ui.radio({1: "Early Age", 2: "Middle Age", 3: "Late Age"})
|
||||
.props("inline")
|
||||
.on_value_change(
|
||||
lambda e: create_ai_table(e.value, table_container, ai_slots)
|
||||
)
|
||||
)
|
||||
|
||||
# client_start = ui.checkbox("Allow clients to start the game")
|
||||
checkbox_container = ui.row()
|
||||
with checkbox_container:
|
||||
team_game = ui.checkbox("Disciple Game")
|
||||
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
|
||||
random_start_research = ui.checkbox("Random Start Research")
|
||||
score_graphs = ui.checkbox("Score Graphs")
|
||||
renaming = ui.checkbox("Allow Renaming", value=True)
|
||||
no_nation_info = ui.checkbox("No Info About Other Nations")
|
||||
no_cheat_det = ui.checkbox("Disable Anticheat")
|
||||
no_artifact_rest = ui.checkbox("Disable Artifact Forge Limit")
|
||||
no_new_ai = ui.checkbox("Disable Becoming AI Controlled")
|
||||
vwrap = ui.checkbox("North South Wrapping")
|
||||
hwrap = ui.checkbox("East West Wrapping")
|
||||
description_container = ui.row()
|
||||
toggle_container = ui.row()
|
||||
# TODO: Are these containers still needed?
|
||||
with toggle_container:
|
||||
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
|
||||
random_map = ui.toggle([10, 15, 20], value=15)
|
||||
with description_container:
|
||||
ui.label("Event Rarity")
|
||||
# TODO: Fix Padding
|
||||
ui.label("Provinces per player:")
|
||||
with ui.row():
|
||||
ui.label("Gold Multiplier:").classes("w-36")
|
||||
richness = ui.input(
|
||||
validation={
|
||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
||||
and 50 <= int(value) <= 300,
|
||||
},
|
||||
value="100",
|
||||
)
|
||||
with ui.row():
|
||||
ui.label("Resource Multiplier:").classes("w-36")
|
||||
resources = ui.input(
|
||||
validation={
|
||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
||||
and 50 <= int(value) <= 300,
|
||||
},
|
||||
value="100",
|
||||
)
|
||||
with ui.row():
|
||||
ui.label("Recruitment Multiplier:").classes("w-36")
|
||||
recruitment = ui.input(
|
||||
validation={
|
||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
||||
and 50 <= int(value) <= 300,
|
||||
},
|
||||
value="100",
|
||||
)
|
||||
with ui.row():
|
||||
ui.label("Supplies Multiplier:").classes("w-36")
|
||||
supplies = ui.input(
|
||||
validation={
|
||||
"Value must be between 50 and 300": lambda value: value.isdigit()
|
||||
and 50 <= int(value) <= 300,
|
||||
},
|
||||
value="100",
|
||||
)
|
||||
|
||||
# TODO: REMOVE THIS it is just for testing
|
||||
ui.button(
|
||||
"Generate String",
|
||||
on_click=lambda: print(
|
||||
servermanager.server_command_builder(
|
||||
name=name.value,
|
||||
port=int(port.value),
|
||||
era=int(era.value),
|
||||
ai_slots=ai_slots,
|
||||
random_map=int(random_map.value),
|
||||
event_rarity=int(event_rarity.value),
|
||||
hwrap=hwrap.value,
|
||||
vwrap=vwrap.value,
|
||||
no_new_ai=no_new_ai.value,
|
||||
no_artifact_rest=no_artifact_rest.value,
|
||||
no_cheat_det=no_cheat_det.value,
|
||||
renaming=renaming.value,
|
||||
score_graphs=score_graphs.value,
|
||||
random_start_research=random_start_research.value,
|
||||
clustered_start=clustered_start.value,
|
||||
team_game=team_game.value,
|
||||
no_nation_info=no_nation_info.value,
|
||||
recruitment=int(recruitment.value),
|
||||
resources=int(resources.value),
|
||||
richness=int(richness.value),
|
||||
supplies=int(supplies.value),
|
||||
)
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def create_ai_table(era, table_container, ai_slots):
|
||||
# TODO: move this somewhere else
|
||||
AI_LEVELS = [
|
||||
"Human",
|
||||
"Easy",
|
||||
"Normal",
|
||||
"Difficult",
|
||||
"Mighty",
|
||||
"Master",
|
||||
"Impossible",
|
||||
"Closed",
|
||||
]
|
||||
table_container.clear()
|
||||
nations = servermanager.get_nations()
|
||||
with table_container:
|
||||
with ui.card().classes("w-full"):
|
||||
with ui.row().classes("font-bold w-full"):
|
||||
ui.label("ID").classes("w-16")
|
||||
ui.label("Nation").classes("w-104")
|
||||
ui.label("AI Level")
|
||||
ui.separator()
|
||||
with ui.row().classes("items-center, w-full"):
|
||||
ui.label("All").classes("w-124")
|
||||
master_select = ui.select(
|
||||
AI_LEVELS,
|
||||
value="Human",
|
||||
)
|
||||
|
||||
for nation_id, nation in nations[str(era)].items():
|
||||
nation_name, title = nation["name"]
|
||||
|
||||
with ui.row().classes("items-center w-full"):
|
||||
ui.label(str(nation_id)).classes("w-16")
|
||||
ui.label(nation_name + ", " + title).classes("w-104")
|
||||
# TODO: Random nations?
|
||||
# Although that logic should probably go into servermanager.py
|
||||
ui.select(
|
||||
AI_LEVELS,
|
||||
value="Human",
|
||||
on_change=lambda e, nid=nation_id: set_ai_level(
|
||||
e.value, nid, ai_slots
|
||||
),
|
||||
).bind_value_from(master_select)
|
||||
|
||||
|
||||
def set_ai_level(value, nid, ai_slots):
|
||||
level_map = {
|
||||
"Closed": 0,
|
||||
"Easy": 1,
|
||||
"Normal": 2,
|
||||
"Difficult": 3,
|
||||
"Mighty": 4,
|
||||
"Master": 5,
|
||||
"Impossible": 6,
|
||||
}
|
||||
for ai in ai_slots:
|
||||
if ai[0] == nid:
|
||||
ai_slots.remove(ai)
|
||||
if value == "Human":
|
||||
return
|
||||
|
||||
ai_slots.append((nid, level_map[value]))
|
||||
Reference in New Issue
Block a user