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10 Commits
fac0b12c21
...
webbeta
| Author | SHA1 | Date | |
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| 9a1c18f815 | |||
| bb2388c914 | |||
| f76d0ce63a | |||
| 3beb9b67f7 | |||
| 2bf7898720 | |||
| 64dd7cc3ae | |||
| 49e090b3c9 | |||
| efc9145f80 | |||
| bfb3f74342 | |||
| d6a56f5084 |
@@ -50,7 +50,7 @@ class SlashCommands(commands.Cog):
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print("a")
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print("a")
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@app_commands.command(
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@app_commands.command(
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name="domt5-pingme",
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name="dom5-pingme",
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description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
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description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
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)
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)
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async def pingme(self, interaction: discord.Interaction, name: str):
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async def pingme(self, interaction: discord.Interaction, name: str):
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@@ -58,7 +58,7 @@ def server_command_builder(
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tuple[int, int]
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tuple[int, int]
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] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
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] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
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client_start: bool = True,
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client_start: bool = True,
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teams: list[tuple[int, int, int]] = [],
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teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
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clustered_start: bool = False,
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clustered_start: bool = False,
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team_game: bool = False,
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team_game: bool = False,
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mapfile: str = "",
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mapfile: str = "",
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@@ -100,7 +100,7 @@ def server_command_builder(
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if not (0 < era < 4):
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if not (0 < era < 4):
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return "ERROR_ERA"
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return "ERROR_ERA"
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ai_indexes = [t[1] for t in ai_slots]
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ai_indexes = [t[0] for t in ai_slots]
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if not (len(ai_indexes) == len(set(ai_indexes))):
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if not (len(ai_indexes) == len(set(ai_indexes))):
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return "ERROR_AIS"
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return "ERROR_AIS"
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95
webui.py
95
webui.py
@@ -1,6 +1,6 @@
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from nicegui import ui
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from nicegui import ui
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from pandas.core.internals.blocks import external_values
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from bot_instance import bot
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from bot_instance import bot
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import re
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from dom5game import Dom5game
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from dom5game import Dom5game
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import servermanager
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import servermanager
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import os
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import os
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@@ -16,8 +16,8 @@ def create_ui():
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pages.add("/", lambda: main_page(rows))
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pages.add("/", lambda: main_page(rows))
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pages.add("/create", lambda: creator_page())
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pages.add("/create", lambda: creator_page())
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# ui.dark_mode().enable()
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ui.run(reload=False)
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ui.run(reload=False, show=False)
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def main_page(rows):
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def main_page(rows):
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@@ -44,7 +44,10 @@ def creator_page():
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validation={
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validation={
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"Game with that name already exists": lambda value: not (
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"Game with that name already exists": lambda value: not (
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os.path.isdir("games/" + value)
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os.path.isdir("games/" + value)
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)
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),
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"Name contains an invalid symbol": lambda value: bool(
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re.match("^[A-Za-z0-9_-]*$", value)
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),
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},
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},
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)
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)
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# Port
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# Port
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@@ -90,6 +93,7 @@ def creator_page():
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hwrap = ui.checkbox("East West Wrapping")
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hwrap = ui.checkbox("East West Wrapping")
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description_container = ui.row()
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description_container = ui.row()
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toggle_container = ui.row()
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toggle_container = ui.row()
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# TODO: Are these containers still needed?
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with toggle_container:
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with toggle_container:
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event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
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event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
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random_map = ui.toggle([10, 15, 20], value=15)
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random_map = ui.toggle([10, 15, 20], value=15)
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@@ -97,6 +101,42 @@ def creator_page():
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ui.label("Event Rarity")
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ui.label("Event Rarity")
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# TODO: Fix Padding
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# TODO: Fix Padding
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ui.label("Provinces per player:")
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ui.label("Provinces per player:")
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with ui.row():
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ui.label("Gold Multiplier:").classes("w-36")
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richness = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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with ui.row():
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ui.label("Resource Multiplier:").classes("w-36")
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resources = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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with ui.row():
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ui.label("Recruitment Multiplier:").classes("w-36")
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recruitment = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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with ui.row():
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ui.label("Supplies Multiplier:").classes("w-36")
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supplies = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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# TODO: REMOVE THIS it is just for testing
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# TODO: REMOVE THIS it is just for testing
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ui.button(
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ui.button(
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@@ -107,7 +147,23 @@ def creator_page():
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port=int(port.value),
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port=int(port.value),
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era=int(era.value),
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era=int(era.value),
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ai_slots=ai_slots,
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ai_slots=ai_slots,
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random_map=15,
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random_map=int(random_map.value),
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event_rarity=int(event_rarity.value),
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hwrap=hwrap.value,
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vwrap=vwrap.value,
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no_new_ai=no_new_ai.value,
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no_artifact_rest=no_artifact_rest.value,
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no_cheat_det=no_cheat_det.value,
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renaming=renaming.value,
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score_graphs=score_graphs.value,
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random_start_research=random_start_research.value,
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clustered_start=clustered_start.value,
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team_game=team_game.value,
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no_nation_info=no_nation_info.value,
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recruitment=int(recruitment.value),
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resources=int(resources.value),
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richness=int(richness.value),
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supplies=int(supplies.value),
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)
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)
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),
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),
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)
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)
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@@ -131,29 +187,34 @@ def create_ai_table(era, table_container, ai_slots):
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with ui.card().classes("w-full"):
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with ui.card().classes("w-full"):
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with ui.row().classes("font-bold w-full"):
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with ui.row().classes("font-bold w-full"):
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ui.label("ID").classes("w-16")
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ui.label("ID").classes("w-16")
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ui.label("Nation").classes("w-40")
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ui.label("Nation").classes("w-104")
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ui.label("Title").classes("w-64")
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ui.label("AI Level")
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ui.label("AI Level")
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ui.separator()
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ui.separator()
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with ui.row().classes("items-center, w-full"):
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ui.label("All").classes("w-124")
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master_select = ui.select(
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AI_LEVELS,
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value="Human",
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)
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for nation_id, nation in nations[str(era)].items():
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for nation_id, nation in nations[str(era)].items():
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nation_name, title = nation["name"]
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nation_name, title = nation["name"]
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with ui.row().classes("items-center w-full"):
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with ui.row().classes("items-center w-full"):
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ui.label(str(nation_id)).classes("w-16")
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ui.label(str(nation_id)).classes("w-16")
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ui.label(nation_name).classes("w-40")
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ui.label(nation_name + ", " + title).classes("w-104")
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ui.label(title).classes("w-64")
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# TODO: Set all button
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# TODO: Random nations?
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# TODO: Random nations?
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# Although that logic should probably go into servermanager.py
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ui.select(
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ui.select(
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AI_LEVELS,
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AI_LEVELS,
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value="Human",
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value="Human",
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on_change=lambda e, nid=nation_id: set_ai_level(
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on_change=lambda e, nid=nation_id: set_ai_level(
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e.value, nid, ai_slots
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e.value, nid, ai_slots
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),
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),
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)
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).bind_value_from(master_select)
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def set_ai_level(value, nation_id, ai_slots):
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def set_ai_level(value, nid, ai_slots):
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level_map = {
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level_map = {
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"Closed": 0,
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"Closed": 0,
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"Easy": 1,
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"Easy": 1,
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@@ -163,12 +224,10 @@ def set_ai_level(value, nation_id, ai_slots):
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"Master": 5,
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"Master": 5,
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"Impossible": 6,
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"Impossible": 6,
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}
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}
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ai_slots[:] = [
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for ai in ai_slots:
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(nation_id, ai_level)
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if ai[0] == nid:
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for nation_id, ai_level in ai_slots
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ai_slots.remove(ai)
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if nation_id != nation_id
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]
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if value == "Human":
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if value == "Human":
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return
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return
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ai_slots.append((nation_id, level_map[value]))
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ai_slots.append((nid, level_map[value]))
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Reference in New Issue
Block a user