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Author SHA1 Message Date
665d21e7bf Add LICENSE.md 2026-06-01 16:59:12 +02:00
7 changed files with 46 additions and 309 deletions

9
LICENSE.md Normal file
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@@ -0,0 +1,9 @@
/*
* ------------------------------------------------------------
* "THE BEERWARE LICENSE" (Revision 42):
* DerGrubengräber / Carl Hinze wrote this code. As long as you retain this
* notice, you can do whatever you want with this stuff. If we
* meet someday, and you think this stuff is worth it, you can
* buy me a beer in return.
* ------------------------------------------------------------
*/

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@@ -1,25 +0,0 @@
from discord.ext import commands
import discord
import threading
import os
from dotenv import load_dotenv
_started = False
intents = discord.Intents.default()
bot = commands.Bot(command_prefix="!", intents=intents)
bot.tracked_games = []
bot.tracked_games_lock = threading.Lock()
async def start_bot():
global _started
if _started:
return
_started = True
load_dotenv()
TOKEN = os.getenv("TOKEN")
if not TOKEN:
raise ValueError("No token found")
await bot.start(TOKEN)

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@@ -1,108 +0,0 @@
import discord
from discord import app_commands
from discord.ext import commands
from dom5game import Dom5game
class SlashCommands(commands.Cog):
def __init__(self, bot: commands.Bot):
self.bot = bot
def game_autocomplete(self, current):
options = []
for game in self.bot.tracked_games:
options.append(game.name)
return [
app_commands.Choice(name=option, value=option)
for option in options
if option.lower().startswith(current.lower())
][:25]
@app_commands.command(name="ping", description="Check bot latency")
async def ping(self, interaction: discord.Interaction):
await interaction.response.send_message(
f"Pong! {round(self.bot.latency * 1000)}ms"
)
@app_commands.command(
name="dom5-addgame",
description="Adds a game that is already running but not tracked by the bot yet.",
)
async def addgame(self, interaction: discord.Interaction, name: str):
try:
if any(game.name == name for game in self.bot.tracked_games):
await interaction.response.send_message("Game already tracked.")
return
game = Dom5game(name, interaction.channel_id, [], 0, {})
game.update_turn()
game.update_players()
game.to_json()
self.bot.tracked_games.append(game)
await interaction.response.send_message("Added the game.")
except:
await interaction.response.send_message(
"Something went wrong. Are you sure the name is correct and the game exists?"
)
@app_commands.command(name="dom5-creategame", description="Creates a new game.")
async def creategame(self, interaction: discord.Interaction, name: str, port: int):
print("a")
@app_commands.command(
name="domt5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
)
async def pingme(self, interaction: discord.Interaction, name: str):
game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
if game == None:
await interaction.response.send_message("Game does not exist.")
return
try:
if interaction.user.id in game.members:
game.members.remove(interaction.user.id)
await interaction.response.send_message(
'You will no longer receive turn notifications for game: **"'
+ name
+ '"**.'
)
else:
game.members.append(interaction.user.id)
await interaction.response.send_message(
'You will now receive turn notifications for game: **"'
+ name
+ '"**.'
)
except:
await interaction.response.send_message("Something went wrong.")
@pingme.autocomplete("name")
async def pingme_autocomplete(self, interaction: discord.Interaction, current: str):
return self.game_autocomplete(current)
@app_commands.command(
name="dom5-details", description="Shows the details of an ongoing game."
)
async def details(self, interaction: discord.Interaction, name: str):
game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
if game == None:
await interaction.response.send_message("Game does not exist.")
return
embed = discord.Embed(title=name)
for player in game.players.keys():
if game.players[player] not in {"AI", "Eliminated"}:
embed.add_field(name=player, value=game.players[player])
await interaction.response.send_message(embed=embed)
@details.autocomplete("name")
async def details_autocomplete(
self, interaction: discord.Interaction, current: str
):
return self.game_autocomplete(current)
async def setup(bot: commands.Bot):
await bot.add_cog(SlashCommands(bot))

54
main.py
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@@ -1,33 +1,30 @@
import discord
import os
from discord.ext import tasks
from discord.ext import tasks, commands
from dotenv import load_dotenv
from dom5game import Dom5game
from webui import create_ui
from bot_instance import bot, start_bot
from nicegui import ui
import asyncio
from servermanager import create_server
intents = discord.Intents.default()
bot = commands.Bot(command_prefix="!", intents=intents)
load_dotenv()
TOKEN = os.getenv("TOKEN")
bot.tracked_games = []
def reload_games():
with bot.tracked_games_lock:
bot.tracked_games = []
for _, _, files in os.walk("games"):
for name in files:
if name.endswith("json"):
bot.tracked_games.append(
Dom5game.load_json("games/" + name[:-5] + "/" + name)
)
bot.tracked_games = []
for _, _, files in os.walk("games"):
for name in files:
if name.endswith("json"):
bot.tracked_games.append(
Dom5game.load_json("games/" + name[:-5] + "/" + name)
)
def main():
create_ui()
loop = asyncio.get_event_loop()
loop.create_task(start_bot())
ui.run(reload=False)
if __name__ == "__main__":
main()
create_server("Amogus", 7777, 831955362646851617)
reload_games()
@bot.event
@@ -36,11 +33,10 @@ async def on_ready():
await bot.load_extension("cogs.slash_commands")
# await bot.tree.sync()
reload_games()
if not task_loop.is_running():
task_loop.start()
task_loop.start()
@tasks.loop(seconds=5)
@tasks.loop(seconds=2)
async def task_loop():
await bot.change_presence(
activity=discord.Activity(
@@ -50,11 +46,8 @@ async def task_loop():
)
for game in bot.tracked_games:
channel = bot.get_channel(game.channelId)
if channel is None:
continue
# handle turn ticks
new_turn = game.get_turn()
if new_turn != game.turn and new_turn.isdigit():
if game.get_turn() != game.turn and game.get_turn().isdigit():
game.update_turn()
pingstr = ""
if game.members:
@@ -98,3 +91,6 @@ async def task_loop():
)
game.update_players()
game.to_json()
bot.run(TOKEN)

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@@ -1,56 +1,18 @@
aiofiles==25.1.0
aiohappyeyeballs==2.6.1
aiohttp==3.13.5
aiosignal==1.4.0
annotated-doc==0.0.4
annotated-types==0.7.0
anyio==4.13.0
attrs==26.1.0
audioop-lts==0.2.2
bidict==0.23.1
certifi==2026.2.25
click==8.3.2
discord==2.3.2
discord.py==2.7.1
docutils==0.22.4
dotenv==0.9.9
fastapi==0.135.3
frozenlist==1.8.0
h11==0.16.0
httpcore==1.0.9
httptools==0.7.1
httpx==0.28.1
idna==3.11
ifaddr==0.2.0
itsdangerous==2.2.0
Jinja2==3.1.6
lxml==6.0.2
lxml_html_clean==0.4.4
markdown2==2.5.5
MarkupSafe==3.0.3
multidict==6.7.1
nicegui==3.10.0
numpy==2.4.4
orjson==3.11.8
pandas==3.0.2
propcache==0.4.1
pydantic==2.12.5
pydantic_core==2.41.5
Pygments==2.20.0
python-dateutil==2.9.0.post0
python-dotenv==1.2.2
python-engineio==4.13.1
python-multipart==0.0.24
python-socketio==5.16.1
PyYAML==6.0.3
simple-websocket==1.1.0
six==1.17.0
starlette==1.0.0
typing-inspection==0.4.2
typing_extensions==4.15.0
uvicorn==0.44.0
uvloop==0.22.1
watchfiles==1.1.1
websockets==16.0
wsproto==1.3.2
yarl==1.23.0

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@@ -10,98 +10,32 @@ SERVER_PATH = os.getenv("SERVERPATH")
def create_server(name, port, channel):
if is_port_in_use(port):
return "ERROR_PORT_IN_USE"
os.mkdir("games/" + name)
# os.mkdir("games/" + name)
# print(SERVER_PATH)
# print(server_command_builder(name, port, channel))
game = Dom5game(name, channel, [], 0, {})
game.to_json()
try:
p = subprocess.Popen(
server_command_builder(name, port),
stdout=subprocess.DEVNULL,
stderr=subprocess.STDOUT,
subprocess.Popen(
server_command_builder(name, port, channel),
stdin=None,
stdout=None,
stderr=None,
)
except Exception as e:
return "EXCEPTION OCCURED: " + str(e)
return "SUCCESS"
p.wait()
# This is terrible.
def server_command_builder(
name: str,
port: int,
era: int,
closed_slots: list[int] = [],
ai_slots: list[tuple[int, int]] = [],
client_start: bool = True,
teams: list[tuple[int, int, int]] = [],
clustered_start: bool = False,
team_game: bool = False,
mapfile: str = "",
random_map: int = 0,
research_difficulty: int = 2,
random_start_research: bool = True,
hof_size: int = 10,
global_slots: int = 5,
inde_strength: int = 5,
magic_sites: int = 40,
event_rarity: int = 1,
richness: int = 100,
resources: int = 100,
recruitment: int = 100,
supplies: int = 100,
masterpass: str = "",
start_prov: int = 1,
renaming: bool = True,
score_graphs: bool = False,
no_nation_info: bool = False,
no_cheat_det: bool = False,
no_artifact_rest: bool = False,
story_events: int = 1,
new_ai_lvl: int = 2,
no_new_ai: bool = False,
conq_all: bool = False,
thrones: tuple[int, int, int] = (1, 1, 1),
required_apoints: int = 0,
cataclysm: int = 0,
):
if not ((random_map == 0) ^ (mapfile == "")):
return "ERROR_MAP"
if not (0 < era < 4):
return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS"
if bool(set(closed_slots) & set(ai_indexes)):
return "ERROR_CLOSED_AIS"
if required_apoints == 0:
required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
def server_command_builder(name, port, channel):
command = [
SERVER_PATH,
" -TS ",
"-TS",
name,
" --port ",
"--port",
str(port),
" --statuspage ",
"--statuspage",
os.getcwd() + "/games/" + name + "/turnstats.html",
" --era ",
era,
]
if team_game:
if not client_start:
command.append(" --noclientstart ")
if cataclysm > 0:
command.append(" --cataclysm " + str(cataclysm))
if conq_all:
command.append(" --conqall")
game = Dom5game(name, channel, [], 0, {})
game.to_json()
return command

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@@ -1,31 +0,0 @@
from nicegui import ui
from bot_instance import bot
from dom5game import Dom5game
def create_ui():
pages = ui.sub_pages()
rows = []
for game in bot.tracked_games:
pages.add(f"/{game.name}", lambda name=game.name: sub_page(name))
rows.append({"Name": game.name, "Turn": game.turn})
pages.add("/", lambda: main_page(rows))
ui.run(reload=False)
def main_page(rows):
game_table = ui.table(rows=rows, title="Currently Running Games")
with game_table.add_slot("body-cell-Name"):
with game_table.cell("Name"):
ui.link().props(":href=props.value :innerHTML=props.value")
def sub_page(game_name: str):
rows = []
game = Dom5game.get_game_by_name(game_name, bot.tracked_games)
for player in game.players.keys():
if game.players[player] not in {"AI", "Eliminated"}:
rows.append({"Player": player, "Status": game.players[player]})
ui.table(rows=rows, title=game_name)