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15 Commits

4 changed files with 180 additions and 76 deletions

View File

@@ -50,7 +50,7 @@ class SlashCommands(commands.Cog):
print("a")
@app_commands.command(
name="domt5-pingme",
name="dom5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
)
async def pingme(self, interaction: discord.Interaction, name: str):

12
main.py
View File

@@ -1,3 +1,5 @@
from datetime import time
import datetime
import discord
import os
from discord.ext import tasks
@@ -42,6 +44,8 @@ async def on_ready():
@tasks.loop(seconds=5)
async def task_loop():
try:
# print(str(datetime.datetime.now()) + ": Loop running.")
await bot.change_presence(
activity=discord.Activity(
type=discord.ActivityType.watching,
@@ -86,7 +90,11 @@ async def task_loop():
)
if value == "Eliminated":
await channel.send(
'Game **"' + game.name + '"**: ' + key + " has been eliminated."
'Game **"'
+ game.name
+ '"**: '
+ key
+ " has been eliminated."
)
if value == "Turn unfinished":
await channel.send(
@@ -98,3 +106,5 @@ async def task_loop():
)
game.update_players()
game.to_json()
except Exception as e:
print(e)

View File

@@ -58,7 +58,7 @@ def server_command_builder(
tuple[int, int]
] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
client_start: bool = True,
teams: list[tuple[int, int, int]] = [],
teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
clustered_start: bool = False,
team_game: bool = False,
mapfile: str = "",
@@ -100,7 +100,7 @@ def server_command_builder(
if not (0 < era < 4):
return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots]
ai_indexes = [t[0] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS"

132
webui.py
View File

@@ -1,6 +1,6 @@
from nicegui import ui
from pandas.core.internals.blocks import external_values
from bot_instance import bot
import re
from dom5game import Dom5game
import servermanager
import os
@@ -16,8 +16,8 @@ def create_ui():
pages.add("/", lambda: main_page(rows))
pages.add("/create", lambda: creator_page())
ui.run(reload=False)
# ui.dark_mode().enable()
ui.run(reload=False, show=False)
def main_page(rows):
@@ -44,7 +44,10 @@ def creator_page():
validation={
"Game with that name already exists": lambda value: not (
os.path.isdir("games/" + value)
)
),
"Name contains an invalid symbol": lambda value: bool(
re.match("^[A-Za-z0-9_-]*$", value)
),
},
)
# Port
@@ -74,9 +77,9 @@ def creator_page():
)
)
# client_start = ui.checkbox("Allow clients to start the game")
checkbox_container = ui.row()
with checkbox_container:
client_start = ui.checkbox("Allow clients to start the game", value=True)
team_game = ui.checkbox("Disciple Game")
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
random_start_research = ui.checkbox("Random Start Research")
@@ -88,15 +91,67 @@ def creator_page():
no_new_ai = ui.checkbox("Disable Becoming AI Controlled")
vwrap = ui.checkbox("North South Wrapping")
hwrap = ui.checkbox("East West Wrapping")
description_container = ui.row()
toggle_container = ui.row()
with toggle_container:
with ui.row():
ui.label("Event Rarity").classes("w-40")
ui.label("Provinces per player").classes("w-36")
ui.label("Story Events")
with ui.row():
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
random_map = ui.toggle([10, 15, 20], value=15)
with description_container:
ui.label("Event Rarity")
# TODO: Fix Padding
ui.label("Provinces per player:")
story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
ui.label("Victory Condition")
# I have to do this to pass by reference?? This is absurd.
conq_all = [True]
thrones = [(0, 0, 0)]
required_apoints = [0]
with ui.row():
ui.radio({1: "Conquest", 2: "Thrones Of Ascension"}).props(
"inline"
).on_value_change(
lambda e: handle_thrones(
e, throne_container, conq_all, thrones, required_apoints
)
)
throne_container = ui.row()
with ui.row():
ui.label("Gold Multiplier:").classes("w-36")
richness = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Resource Multiplier:").classes("w-36")
resources = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Recruitment Multiplier:").classes("w-36")
recruitment = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Supplies Multiplier:").classes("w-36")
supplies = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
# TODO: REMOVE THIS it is just for testing
ui.button(
@@ -107,12 +162,46 @@ def creator_page():
port=int(port.value),
era=int(era.value),
ai_slots=ai_slots,
random_map=15,
random_map=int(random_map.value),
event_rarity=int(event_rarity.value),
hwrap=hwrap.value,
vwrap=vwrap.value,
no_new_ai=no_new_ai.value,
no_artifact_rest=no_artifact_rest.value,
no_cheat_det=no_cheat_det.value,
renaming=renaming.value,
score_graphs=score_graphs.value,
random_start_research=random_start_research.value,
clustered_start=clustered_start.value,
team_game=team_game.value,
no_nation_info=no_nation_info.value,
recruitment=int(recruitment.value),
resources=int(resources.value),
richness=int(richness.value),
supplies=int(supplies.value),
story_events=int(story_events.value),
conq_all=conq_all,
)
),
)
def handle_thrones(value, throne_container, conq_all, thrones, required_apoints):
if value == 1:
throne_container.clear()
conq_all[0] = False
return
with throne_container:
with ui.row():
thrones = (
ui.input(label="Level 1"),
ui.input(label="Level 2"),
ui.input(label="Level 3"),
)
required_apoints = ui.input(label="Required Ascension Points")
return False, thrones, required_apoints
def create_ai_table(era, table_container, ai_slots):
# TODO: move this somewhere else
AI_LEVELS = [
@@ -131,26 +220,31 @@ def create_ai_table(era, table_container, ai_slots):
with ui.card().classes("w-full"):
with ui.row().classes("font-bold w-full"):
ui.label("ID").classes("w-16")
ui.label("Nation").classes("w-40")
ui.label("Title").classes("w-64")
ui.label("Nation").classes("w-104")
ui.label("AI Level")
ui.separator()
with ui.row().classes("items-center, w-full"):
ui.label("All").classes("w-124")
master_select = ui.select(
AI_LEVELS,
value="Human",
)
for nation_id, nation in nations[str(era)].items():
nation_name, title = nation["name"]
with ui.row().classes("items-center w-full"):
ui.label(str(nation_id)).classes("w-16")
ui.label(nation_name).classes("w-40")
ui.label(title).classes("w-64")
# TODO: Set all button
ui.label(nation_name + ", " + title).classes("w-104")
# TODO: Random nations?
# Although that logic should probably go into servermanager.py
ui.select(
AI_LEVELS,
value="Human",
on_change=lambda e, nid=nation_id: set_ai_level(
e.value, nid, ai_slots
),
)
).bind_value_from(master_select)
def set_ai_level(value, nid, ai_slots):