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4 changed files with 180 additions and 76 deletions

View File

@@ -50,7 +50,7 @@ class SlashCommands(commands.Cog):
print("a") print("a")
@app_commands.command( @app_commands.command(
name="domt5-pingme", name="dom5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.", description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
) )
async def pingme(self, interaction: discord.Interaction, name: str): async def pingme(self, interaction: discord.Interaction, name: str):

118
main.py
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@@ -1,3 +1,5 @@
from datetime import time
import datetime
import discord import discord
import os import os
from discord.ext import tasks from discord.ext import tasks
@@ -42,59 +44,67 @@ async def on_ready():
@tasks.loop(seconds=5) @tasks.loop(seconds=5)
async def task_loop(): async def task_loop():
await bot.change_presence( try:
activity=discord.Activity( # print(str(datetime.datetime.now()) + ": Loop running.")
type=discord.ActivityType.watching, await bot.change_presence(
name=str(len(bot.tracked_games)) + " Servers.", activity=discord.Activity(
) type=discord.ActivityType.watching,
) name=str(len(bot.tracked_games)) + " Servers.",
for game in bot.tracked_games:
channel = bot.get_channel(game.channelId)
if channel is None:
continue
# handle turn ticks
new_turn = game.get_turn()
if new_turn != game.turn and new_turn.isdigit():
game.update_turn()
pingstr = ""
if game.members:
pingstr += "-# "
for member in game.members:
pingstr += "<@" + str(member) + "> "
await channel.send(
'Game **"'
+ game.name
+ '"** has advanced to turn '
+ game.turn
+ " \n"
+ pingstr
) )
game.to_json() )
for game in bot.tracked_games:
# handle uploaded turns channel = bot.get_channel(game.channelId)
turns = game.get_new_turns() if channel is None:
if turns != {}: continue
for key in turns: # handle turn ticks
value = turns[key] new_turn = game.get_turn()
if value == "Turn played": if new_turn != game.turn and new_turn.isdigit():
await channel.send( game.update_turn()
'Game **"' pingstr = ""
+ game.name if game.members:
+ '"**: ' pingstr += "-# "
+ key for member in game.members:
+ " has played their turn." pingstr += "<@" + str(member) + "> "
) await channel.send(
if value == "Eliminated": 'Game **"'
await channel.send( + game.name
'Game **"' + game.name + '"**: ' + key + " has been eliminated." + '"** has advanced to turn '
) + game.turn
if value == "Turn unfinished": + " \n"
await channel.send( + pingstr
'Game **"' )
+ game.name
+ '"**: '
+ key
+ " has marked their turn as unfinished."
)
game.update_players()
game.to_json() game.to_json()
# handle uploaded turns
turns = game.get_new_turns()
if turns != {}:
for key in turns:
value = turns[key]
if value == "Turn played":
await channel.send(
'Game **"'
+ game.name
+ '"**: '
+ key
+ " has played their turn."
)
if value == "Eliminated":
await channel.send(
'Game **"'
+ game.name
+ '"**: '
+ key
+ " has been eliminated."
)
if value == "Turn unfinished":
await channel.send(
'Game **"'
+ game.name
+ '"**: '
+ key
+ " has marked their turn as unfinished."
)
game.update_players()
game.to_json()
except Exception as e:
print(e)

View File

@@ -58,7 +58,7 @@ def server_command_builder(
tuple[int, int] tuple[int, int]
] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed ] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
client_start: bool = True, client_start: bool = True,
teams: list[tuple[int, int, int]] = [], teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
clustered_start: bool = False, clustered_start: bool = False,
team_game: bool = False, team_game: bool = False,
mapfile: str = "", mapfile: str = "",
@@ -100,7 +100,7 @@ def server_command_builder(
if not (0 < era < 4): if not (0 < era < 4):
return "ERROR_ERA" return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots] ai_indexes = [t[0] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))): if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS" return "ERROR_AIS"

132
webui.py
View File

@@ -1,6 +1,6 @@
from nicegui import ui from nicegui import ui
from pandas.core.internals.blocks import external_values
from bot_instance import bot from bot_instance import bot
import re
from dom5game import Dom5game from dom5game import Dom5game
import servermanager import servermanager
import os import os
@@ -16,8 +16,8 @@ def create_ui():
pages.add("/", lambda: main_page(rows)) pages.add("/", lambda: main_page(rows))
pages.add("/create", lambda: creator_page()) pages.add("/create", lambda: creator_page())
# ui.dark_mode().enable()
ui.run(reload=False) ui.run(reload=False, show=False)
def main_page(rows): def main_page(rows):
@@ -44,7 +44,10 @@ def creator_page():
validation={ validation={
"Game with that name already exists": lambda value: not ( "Game with that name already exists": lambda value: not (
os.path.isdir("games/" + value) os.path.isdir("games/" + value)
) ),
"Name contains an invalid symbol": lambda value: bool(
re.match("^[A-Za-z0-9_-]*$", value)
),
}, },
) )
# Port # Port
@@ -74,9 +77,9 @@ def creator_page():
) )
) )
# client_start = ui.checkbox("Allow clients to start the game")
checkbox_container = ui.row() checkbox_container = ui.row()
with checkbox_container: with checkbox_container:
client_start = ui.checkbox("Allow clients to start the game", value=True)
team_game = ui.checkbox("Disciple Game") team_game = ui.checkbox("Disciple Game")
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)") clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
random_start_research = ui.checkbox("Random Start Research") random_start_research = ui.checkbox("Random Start Research")
@@ -88,15 +91,67 @@ def creator_page():
no_new_ai = ui.checkbox("Disable Becoming AI Controlled") no_new_ai = ui.checkbox("Disable Becoming AI Controlled")
vwrap = ui.checkbox("North South Wrapping") vwrap = ui.checkbox("North South Wrapping")
hwrap = ui.checkbox("East West Wrapping") hwrap = ui.checkbox("East West Wrapping")
description_container = ui.row() with ui.row():
toggle_container = ui.row() ui.label("Event Rarity").classes("w-40")
with toggle_container: ui.label("Provinces per player").classes("w-36")
ui.label("Story Events")
with ui.row():
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1) event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
random_map = ui.toggle([10, 15, 20], value=15) random_map = ui.toggle([10, 15, 20], value=15)
with description_container: story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
ui.label("Event Rarity")
# TODO: Fix Padding ui.label("Victory Condition")
ui.label("Provinces per player:") # I have to do this to pass by reference?? This is absurd.
conq_all = [True]
thrones = [(0, 0, 0)]
required_apoints = [0]
with ui.row():
ui.radio({1: "Conquest", 2: "Thrones Of Ascension"}).props(
"inline"
).on_value_change(
lambda e: handle_thrones(
e, throne_container, conq_all, thrones, required_apoints
)
)
throne_container = ui.row()
with ui.row():
ui.label("Gold Multiplier:").classes("w-36")
richness = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Resource Multiplier:").classes("w-36")
resources = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Recruitment Multiplier:").classes("w-36")
recruitment = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Supplies Multiplier:").classes("w-36")
supplies = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
# TODO: REMOVE THIS it is just for testing # TODO: REMOVE THIS it is just for testing
ui.button( ui.button(
@@ -107,12 +162,46 @@ def creator_page():
port=int(port.value), port=int(port.value),
era=int(era.value), era=int(era.value),
ai_slots=ai_slots, ai_slots=ai_slots,
random_map=15, random_map=int(random_map.value),
event_rarity=int(event_rarity.value),
hwrap=hwrap.value,
vwrap=vwrap.value,
no_new_ai=no_new_ai.value,
no_artifact_rest=no_artifact_rest.value,
no_cheat_det=no_cheat_det.value,
renaming=renaming.value,
score_graphs=score_graphs.value,
random_start_research=random_start_research.value,
clustered_start=clustered_start.value,
team_game=team_game.value,
no_nation_info=no_nation_info.value,
recruitment=int(recruitment.value),
resources=int(resources.value),
richness=int(richness.value),
supplies=int(supplies.value),
story_events=int(story_events.value),
conq_all=conq_all,
) )
), ),
) )
def handle_thrones(value, throne_container, conq_all, thrones, required_apoints):
if value == 1:
throne_container.clear()
conq_all[0] = False
return
with throne_container:
with ui.row():
thrones = (
ui.input(label="Level 1"),
ui.input(label="Level 2"),
ui.input(label="Level 3"),
)
required_apoints = ui.input(label="Required Ascension Points")
return False, thrones, required_apoints
def create_ai_table(era, table_container, ai_slots): def create_ai_table(era, table_container, ai_slots):
# TODO: move this somewhere else # TODO: move this somewhere else
AI_LEVELS = [ AI_LEVELS = [
@@ -131,26 +220,31 @@ def create_ai_table(era, table_container, ai_slots):
with ui.card().classes("w-full"): with ui.card().classes("w-full"):
with ui.row().classes("font-bold w-full"): with ui.row().classes("font-bold w-full"):
ui.label("ID").classes("w-16") ui.label("ID").classes("w-16")
ui.label("Nation").classes("w-40") ui.label("Nation").classes("w-104")
ui.label("Title").classes("w-64")
ui.label("AI Level") ui.label("AI Level")
ui.separator() ui.separator()
with ui.row().classes("items-center, w-full"):
ui.label("All").classes("w-124")
master_select = ui.select(
AI_LEVELS,
value="Human",
)
for nation_id, nation in nations[str(era)].items(): for nation_id, nation in nations[str(era)].items():
nation_name, title = nation["name"] nation_name, title = nation["name"]
with ui.row().classes("items-center w-full"): with ui.row().classes("items-center w-full"):
ui.label(str(nation_id)).classes("w-16") ui.label(str(nation_id)).classes("w-16")
ui.label(nation_name).classes("w-40") ui.label(nation_name + ", " + title).classes("w-104")
ui.label(title).classes("w-64")
# TODO: Set all button
# TODO: Random nations? # TODO: Random nations?
# Although that logic should probably go into servermanager.py
ui.select( ui.select(
AI_LEVELS, AI_LEVELS,
value="Human", value="Human",
on_change=lambda e, nid=nation_id: set_ai_level( on_change=lambda e, nid=nation_id: set_ai_level(
e.value, nid, ai_slots e.value, nid, ai_slots
), ),
) ).bind_value_from(master_select)
def set_ai_level(value, nid, ai_slots): def set_ai_level(value, nid, ai_slots):