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8 Commits

Author SHA1 Message Date
9a1c18f815 Added name symbol validation. 2026-06-05 12:06:28 +02:00
bb2388c914 Added multiplier options. 2026-06-05 12:01:55 +02:00
f76d0ce63a Dark mode, maybe? 2026-06-05 11:19:21 +02:00
3beb9b67f7 Fixed master select binding both ways. 2026-06-05 11:15:53 +02:00
2bf7898720 Added comment. 2026-06-05 11:09:26 +02:00
64dd7cc3ae Changed table layout and added set all button for ai. 2026-06-05 11:08:41 +02:00
49e090b3c9 Fixed typo in command name. 2026-06-03 11:00:42 +02:00
efc9145f80 Fixed AI validation. 2026-06-02 17:33:31 +02:00
3 changed files with 75 additions and 14 deletions

View File

@@ -50,7 +50,7 @@ class SlashCommands(commands.Cog):
print("a") print("a")
@app_commands.command( @app_commands.command(
name="domt5-pingme", name="dom5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.", description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
) )
async def pingme(self, interaction: discord.Interaction, name: str): async def pingme(self, interaction: discord.Interaction, name: str):

View File

@@ -58,7 +58,7 @@ def server_command_builder(
tuple[int, int] tuple[int, int]
] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed ] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
client_start: bool = True, client_start: bool = True,
teams: list[tuple[int, int, int]] = [], teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
clustered_start: bool = False, clustered_start: bool = False,
team_game: bool = False, team_game: bool = False,
mapfile: str = "", mapfile: str = "",
@@ -100,7 +100,7 @@ def server_command_builder(
if not (0 < era < 4): if not (0 < era < 4):
return "ERROR_ERA" return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots] ai_indexes = [t[0] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))): if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS" return "ERROR_AIS"

View File

@@ -1,6 +1,6 @@
from nicegui import ui from nicegui import ui
from pandas.core.internals.blocks import external_values
from bot_instance import bot from bot_instance import bot
import re
from dom5game import Dom5game from dom5game import Dom5game
import servermanager import servermanager
import os import os
@@ -16,8 +16,8 @@ def create_ui():
pages.add("/", lambda: main_page(rows)) pages.add("/", lambda: main_page(rows))
pages.add("/create", lambda: creator_page()) pages.add("/create", lambda: creator_page())
# ui.dark_mode().enable()
ui.run(reload=False) ui.run(reload=False, show=False)
def main_page(rows): def main_page(rows):
@@ -44,7 +44,10 @@ def creator_page():
validation={ validation={
"Game with that name already exists": lambda value: not ( "Game with that name already exists": lambda value: not (
os.path.isdir("games/" + value) os.path.isdir("games/" + value)
) ),
"Name contains an invalid symbol": lambda value: bool(
re.match("^[A-Za-z0-9_-]*$", value)
),
}, },
) )
# Port # Port
@@ -90,6 +93,7 @@ def creator_page():
hwrap = ui.checkbox("East West Wrapping") hwrap = ui.checkbox("East West Wrapping")
description_container = ui.row() description_container = ui.row()
toggle_container = ui.row() toggle_container = ui.row()
# TODO: Are these containers still needed?
with toggle_container: with toggle_container:
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1) event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
random_map = ui.toggle([10, 15, 20], value=15) random_map = ui.toggle([10, 15, 20], value=15)
@@ -97,6 +101,42 @@ def creator_page():
ui.label("Event Rarity") ui.label("Event Rarity")
# TODO: Fix Padding # TODO: Fix Padding
ui.label("Provinces per player:") ui.label("Provinces per player:")
with ui.row():
ui.label("Gold Multiplier:").classes("w-36")
richness = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Resource Multiplier:").classes("w-36")
resources = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Recruitment Multiplier:").classes("w-36")
recruitment = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Supplies Multiplier:").classes("w-36")
supplies = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
# TODO: REMOVE THIS it is just for testing # TODO: REMOVE THIS it is just for testing
ui.button( ui.button(
@@ -107,7 +147,23 @@ def creator_page():
port=int(port.value), port=int(port.value),
era=int(era.value), era=int(era.value),
ai_slots=ai_slots, ai_slots=ai_slots,
random_map=15, random_map=int(random_map.value),
event_rarity=int(event_rarity.value),
hwrap=hwrap.value,
vwrap=vwrap.value,
no_new_ai=no_new_ai.value,
no_artifact_rest=no_artifact_rest.value,
no_cheat_det=no_cheat_det.value,
renaming=renaming.value,
score_graphs=score_graphs.value,
random_start_research=random_start_research.value,
clustered_start=clustered_start.value,
team_game=team_game.value,
no_nation_info=no_nation_info.value,
recruitment=int(recruitment.value),
resources=int(resources.value),
richness=int(richness.value),
supplies=int(supplies.value),
) )
), ),
) )
@@ -131,26 +187,31 @@ def create_ai_table(era, table_container, ai_slots):
with ui.card().classes("w-full"): with ui.card().classes("w-full"):
with ui.row().classes("font-bold w-full"): with ui.row().classes("font-bold w-full"):
ui.label("ID").classes("w-16") ui.label("ID").classes("w-16")
ui.label("Nation").classes("w-40") ui.label("Nation").classes("w-104")
ui.label("Title").classes("w-64")
ui.label("AI Level") ui.label("AI Level")
ui.separator() ui.separator()
with ui.row().classes("items-center, w-full"):
ui.label("All").classes("w-124")
master_select = ui.select(
AI_LEVELS,
value="Human",
)
for nation_id, nation in nations[str(era)].items(): for nation_id, nation in nations[str(era)].items():
nation_name, title = nation["name"] nation_name, title = nation["name"]
with ui.row().classes("items-center w-full"): with ui.row().classes("items-center w-full"):
ui.label(str(nation_id)).classes("w-16") ui.label(str(nation_id)).classes("w-16")
ui.label(nation_name).classes("w-40") ui.label(nation_name + ", " + title).classes("w-104")
ui.label(title).classes("w-64")
# TODO: Set all button
# TODO: Random nations? # TODO: Random nations?
# Although that logic should probably go into servermanager.py
ui.select( ui.select(
AI_LEVELS, AI_LEVELS,
value="Human", value="Human",
on_change=lambda e, nid=nation_id: set_ai_level( on_change=lambda e, nid=nation_id: set_ai_level(
e.value, nid, ai_slots e.value, nid, ai_slots
), ),
) ).bind_value_from(master_select)
def set_ai_level(value, nid, ai_slots): def set_ai_level(value, nid, ai_slots):