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23 Commits

Author SHA1 Message Date
9a1c18f815 Added name symbol validation. 2026-06-05 12:06:28 +02:00
bb2388c914 Added multiplier options. 2026-06-05 12:01:55 +02:00
f76d0ce63a Dark mode, maybe? 2026-06-05 11:19:21 +02:00
3beb9b67f7 Fixed master select binding both ways. 2026-06-05 11:15:53 +02:00
2bf7898720 Added comment. 2026-06-05 11:09:26 +02:00
64dd7cc3ae Changed table layout and added set all button for ai. 2026-06-05 11:08:41 +02:00
49e090b3c9 Fixed typo in command name. 2026-06-03 11:00:42 +02:00
efc9145f80 Fixed AI validation. 2026-06-02 17:33:31 +02:00
bfb3f74342 No comment. We do not speak of this. 2026-06-02 17:29:39 +02:00
d6a56f5084 I must have been high while writing that. 2026-06-02 17:23:29 +02:00
fac0b12c21 Added TODO comments. 2026-06-02 17:16:19 +02:00
fe53cba904 Fixed nation id being captured too late. 2026-06-02 17:14:04 +02:00
e8b6edb0d8 Added checkbox and toggle options. 2026-06-01 16:13:06 +02:00
965fea2227 Added string generation for testing. 2026-06-01 15:22:38 +02:00
9f0059e833 Added missing space between -TS and game name. 2026-06-01 15:22:16 +02:00
65cd0906a4 Added era and ai level selector. 2026-06-01 15:10:12 +02:00
31e4ec08c4 Merged ai_slots and closed_slots into one. 2026-06-01 15:07:41 +02:00
6e52242483 Added Era selection. 2026-06-01 13:51:21 +02:00
29df7b2a53 fixed port input validation 2026-06-01 13:48:36 +02:00
6ca35c12e2 Added name and port fields for game creation. 2026-05-30 16:31:30 +02:00
06514cc4c2 Testing game creator page. 2026-05-30 16:05:21 +02:00
caba8d42bd nvm i'm stupid 2026-05-30 16:01:54 +02:00
84b84f45b6 Added function to check if folder exists. 2026-05-30 14:40:52 +02:00
3 changed files with 219 additions and 16 deletions

View File

@@ -50,7 +50,7 @@ class SlashCommands(commands.Cog):
print("a") print("a")
@app_commands.command( @app_commands.command(
name="domt5-pingme", name="dom5-pingme",
description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.", description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
) )
async def pingme(self, interaction: discord.Interaction, name: str): async def pingme(self, interaction: discord.Interaction, name: str):

View File

@@ -8,17 +8,15 @@ load_dotenv()
SERVER_PATH = os.getenv("SERVERPATH") SERVER_PATH = os.getenv("SERVERPATH")
def create_server(name, port, channel): def create_server(name: str, port: int, channel: int, command: str):
if is_port_in_use(port): if is_port_in_use(port):
return "ERROR_PORT_IN_USE" return "ERROR_PORT_IN_USE"
os.mkdir("games/" + name) os.mkdir("games/" + name)
# print(SERVER_PATH)
# print(server_command_builder(name, port, channel))
game = Dom5game(name, channel, [], 0, {}) game = Dom5game(name, channel, [], 0, {})
game.to_json() game.to_json()
try: try:
p = subprocess.Popen( p = subprocess.Popen(
server_command_builder(name, port), command,
stdout=subprocess.DEVNULL, stdout=subprocess.DEVNULL,
stderr=subprocess.STDOUT, stderr=subprocess.STDOUT,
) )
@@ -55,11 +53,12 @@ def get_nations():
def server_command_builder( def server_command_builder(
name: str, name: str,
port: int, port: int,
era: int, era: int, # 1 EA, 2 MA, 3 LA
closed_slots: list[int] = [], ai_slots: list[
ai_slots: list[tuple[int, int]] = [], tuple[int, int]
] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
client_start: bool = True, client_start: bool = True,
teams: list[tuple[int, int, int]] = [], teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
clustered_start: bool = False, clustered_start: bool = False,
team_game: bool = False, team_game: bool = False,
mapfile: str = "", mapfile: str = "",
@@ -101,12 +100,12 @@ def server_command_builder(
if not (0 < era < 4): if not (0 < era < 4):
return "ERROR_ERA" return "ERROR_ERA"
ai_indexes = [t[1] for t in ai_slots] ai_indexes = [t[0] for t in ai_slots]
if not (len(ai_indexes) == len(set(ai_indexes))): if not (len(ai_indexes) == len(set(ai_indexes))):
return "ERROR_AIS" return "ERROR_AIS"
if bool(set(closed_slots) & set(ai_indexes)): # if bool(set(closed_slots) & set(ai_indexes)):
return "ERROR_CLOSED_AIS" # return "ERROR_CLOSED_AIS"
if required_apoints == 0: if required_apoints == 0:
required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1 required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
@@ -150,7 +149,7 @@ def server_command_builder(
] ]
if team_game: if team_game:
for team in teams: for team in teams:
# TODO Can team have more than one disciple and pretender? # TODO: Can team have more than one disciple and pretender?
if team[0] not in available_nations[str(era)]: if team[0] not in available_nations[str(era)]:
return "ERROR_INVALID_NATION" return "ERROR_INVALID_NATION"
@@ -229,6 +228,8 @@ def server_command_builder(
if ai[0] in added_ais: if ai[0] in added_ais:
return "ERROR_DUPLICATE_AI" return "ERROR_DUPLICATE_AI"
match ai[1]: match ai[1]:
case 0:
command.append(" --closed " + str(ai[0]))
case 1: case 1:
command.append(" --easyai " + str(ai[0])) command.append(" --easyai " + str(ai[0]))
case 2: case 2:

206
webui.py
View File

@@ -1,6 +1,10 @@
from nicegui import ui from nicegui import ui
from bot_instance import bot from bot_instance import bot
import re
from dom5game import Dom5game from dom5game import Dom5game
import servermanager
import os
from dotenv import load_dotenv
def create_ui(): def create_ui():
@@ -11,8 +15,9 @@ def create_ui():
rows.append({"Name": game.name, "Turn": game.turn}) rows.append({"Name": game.name, "Turn": game.turn})
pages.add("/", lambda: main_page(rows)) pages.add("/", lambda: main_page(rows))
pages.add("/create", lambda: creator_page())
ui.run(reload=False) # ui.dark_mode().enable()
ui.run(reload=False, show=False)
def main_page(rows): def main_page(rows):
@@ -29,3 +34,200 @@ def game_page(game_name: str):
if game.players[player] not in {"AI", "Eliminated"}: if game.players[player] not in {"AI", "Eliminated"}:
rows.append({"Player": player, "Status": game.players[player]}) rows.append({"Player": player, "Status": game.players[player]})
ui.table(rows=rows, title=game_name) ui.table(rows=rows, title=game_name)
# hell
def creator_page():
# Game Name
name = ui.input(
label="Game Name",
validation={
"Game with that name already exists": lambda value: not (
os.path.isdir("games/" + value)
),
"Name contains an invalid symbol": lambda value: bool(
re.match("^[A-Za-z0-9_-]*$", value)
),
},
)
# Port
load_dotenv()
port_min = int(os.getenv("PORT_MIN", 1024))
port_max = int(os.getenv("PORT_MAX", 65535))
port = ui.input(
label="Port",
validation={
f"Port must be between {str(port_min)} and {str(port_max)}": lambda value: value.isdigit()
and port_min <= int(value) <= port_max,
"Port in use": lambda value: value.isdigit()
and not servermanager.is_port_in_use(int(value)),
},
)
# Era + AI
# This sucks but idk how else to move the radio selector above the table
ai_slots = []
era_container = ui.row()
table_container = ui.column()
with era_container:
era = (
ui.radio({1: "Early Age", 2: "Middle Age", 3: "Late Age"})
.props("inline")
.on_value_change(
lambda e: create_ai_table(e.value, table_container, ai_slots)
)
)
# client_start = ui.checkbox("Allow clients to start the game")
checkbox_container = ui.row()
with checkbox_container:
team_game = ui.checkbox("Disciple Game")
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
random_start_research = ui.checkbox("Random Start Research")
score_graphs = ui.checkbox("Score Graphs")
renaming = ui.checkbox("Allow Renaming", value=True)
no_nation_info = ui.checkbox("No Info About Other Nations")
no_cheat_det = ui.checkbox("Disable Anticheat")
no_artifact_rest = ui.checkbox("Disable Artifact Forge Limit")
no_new_ai = ui.checkbox("Disable Becoming AI Controlled")
vwrap = ui.checkbox("North South Wrapping")
hwrap = ui.checkbox("East West Wrapping")
description_container = ui.row()
toggle_container = ui.row()
# TODO: Are these containers still needed?
with toggle_container:
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
random_map = ui.toggle([10, 15, 20], value=15)
with description_container:
ui.label("Event Rarity")
# TODO: Fix Padding
ui.label("Provinces per player:")
with ui.row():
ui.label("Gold Multiplier:").classes("w-36")
richness = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Resource Multiplier:").classes("w-36")
resources = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Recruitment Multiplier:").classes("w-36")
recruitment = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
with ui.row():
ui.label("Supplies Multiplier:").classes("w-36")
supplies = ui.input(
validation={
"Value must be between 50 and 300": lambda value: value.isdigit()
and 50 <= int(value) <= 300,
},
value="100",
)
# TODO: REMOVE THIS it is just for testing
ui.button(
"Generate String",
on_click=lambda: print(
servermanager.server_command_builder(
name=name.value,
port=int(port.value),
era=int(era.value),
ai_slots=ai_slots,
random_map=int(random_map.value),
event_rarity=int(event_rarity.value),
hwrap=hwrap.value,
vwrap=vwrap.value,
no_new_ai=no_new_ai.value,
no_artifact_rest=no_artifact_rest.value,
no_cheat_det=no_cheat_det.value,
renaming=renaming.value,
score_graphs=score_graphs.value,
random_start_research=random_start_research.value,
clustered_start=clustered_start.value,
team_game=team_game.value,
no_nation_info=no_nation_info.value,
recruitment=int(recruitment.value),
resources=int(resources.value),
richness=int(richness.value),
supplies=int(supplies.value),
)
),
)
def create_ai_table(era, table_container, ai_slots):
# TODO: move this somewhere else
AI_LEVELS = [
"Human",
"Easy",
"Normal",
"Difficult",
"Mighty",
"Master",
"Impossible",
"Closed",
]
table_container.clear()
nations = servermanager.get_nations()
with table_container:
with ui.card().classes("w-full"):
with ui.row().classes("font-bold w-full"):
ui.label("ID").classes("w-16")
ui.label("Nation").classes("w-104")
ui.label("AI Level")
ui.separator()
with ui.row().classes("items-center, w-full"):
ui.label("All").classes("w-124")
master_select = ui.select(
AI_LEVELS,
value="Human",
)
for nation_id, nation in nations[str(era)].items():
nation_name, title = nation["name"]
with ui.row().classes("items-center w-full"):
ui.label(str(nation_id)).classes("w-16")
ui.label(nation_name + ", " + title).classes("w-104")
# TODO: Random nations?
# Although that logic should probably go into servermanager.py
ui.select(
AI_LEVELS,
value="Human",
on_change=lambda e, nid=nation_id: set_ai_level(
e.value, nid, ai_slots
),
).bind_value_from(master_select)
def set_ai_level(value, nid, ai_slots):
level_map = {
"Closed": 0,
"Easy": 1,
"Normal": 2,
"Difficult": 3,
"Mighty": 4,
"Master": 5,
"Impossible": 6,
}
for ai in ai_slots:
if ai[0] == nid:
ai_slots.remove(ai)
if value == "Human":
return
ai_slots.append((nid, level_map[value]))