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65cd0906a4
| Author | SHA1 | Date | |
|---|---|---|---|
| 65cd0906a4 | |||
| 31e4ec08c4 | |||
| 6e52242483 | |||
| 29df7b2a53 |
@@ -54,10 +54,9 @@ def server_command_builder(
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name: str,
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port: int,
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era: int, # 1 EA, 2 MA, 3 LA
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closed_slots: list[int] = [], # list of nations that will be closed
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ai_slots: list[
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tuple[int, int]
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] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6)
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] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
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client_start: bool = True,
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teams: list[tuple[int, int, int]] = [],
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clustered_start: bool = False,
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@@ -105,8 +104,8 @@ def server_command_builder(
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if not (len(ai_indexes) == len(set(ai_indexes))):
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return "ERROR_AIS"
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if bool(set(closed_slots) & set(ai_indexes)):
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return "ERROR_CLOSED_AIS"
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# if bool(set(closed_slots) & set(ai_indexes)):
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# return "ERROR_CLOSED_AIS"
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if required_apoints == 0:
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required_apoints = thrones[0] + (2 * thrones[1]) + (3 * thrones[2]) - 1
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@@ -150,7 +149,7 @@ def server_command_builder(
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]
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if team_game:
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for team in teams:
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# TODO Can team have more than one disciple and pretender?
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# TODO: Can team have more than one disciple and pretender?
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if team[0] not in available_nations[str(era)]:
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return "ERROR_INVALID_NATION"
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@@ -229,6 +228,8 @@ def server_command_builder(
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if ai[0] in added_ais:
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return "ERROR_DUPLICATE_AI"
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match ai[1]:
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case 0:
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command.append(" --closed " + str(ai[0]))
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case 1:
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command.append(" --easyai " + str(ai[0]))
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case 2:
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83
webui.py
83
webui.py
@@ -48,14 +48,85 @@ def creator_page():
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).value
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# Port
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load_dotenv()
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port_min = os.getenv("PORT_MIN")
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port_max = os.getenv("PORT_MAX")
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port_min = int(os.getenv("PORT_MIN", 1024))
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port_max = int(os.getenv("PORT_MAX", 65535))
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port = ui.input(
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label="Port",
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validation={
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f"Port must be between {str(port_min)} and {str(port_max)}": lambda value: port_min
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<= value
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<= port_max
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f"Port must be between {str(port_min)} and {str(port_max)}": lambda value: value.isdigit()
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and port_min <= int(value) <= port_max,
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"Port in use": lambda value: value.isdigit()
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and not servermanager.is_port_in_use(int(value)),
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},
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)
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# Era
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# Era + AI
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# This sucks but idk how else to move the radio selector above the table
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ai_slots = []
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era_container = ui.row()
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table_container = ui.column()
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with era_container:
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era = ( # might not need the variable anymore
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ui.radio({1: "Early Age", 2: "Middle Age", 3: "Late Age"})
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.props("inline")
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.on_value_change(
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lambda e: create_ai_table(e.value, table_container, ai_slots)
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)
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)
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def create_ai_table(era, table_container, ai_slots):
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# TODO: move this somewhere else
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AI_LEVELS = [
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"Human",
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"Easy",
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"Normal",
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"Difficult",
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"Mighty",
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"Master",
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"Impossible",
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"Closed",
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]
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table_container.clear()
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nations = servermanager.get_nations()
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with table_container:
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with ui.card().classes("w-full"):
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with ui.row().classes("font-bold w-full"):
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ui.label("ID").classes("w-16")
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ui.label("Nation").classes("w-40")
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ui.label("Title").classes("w-64")
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ui.label("AI Level")
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ui.separator()
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for nation_id, nation in nations[str(era)].items():
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nation_name, title = nation["name"]
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with ui.row().classes("items-center w-full"):
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ui.label(str(nation_id)).classes("w-16")
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ui.label(nation_name).classes("w-40")
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ui.label(title).classes("w-64")
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ui.select(
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AI_LEVELS,
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value="Human",
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on_change=lambda e: set_ai_level(e.value, nation_id, ai_slots),
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)
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def set_ai_level(value, nation_id, ai_slots):
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level_map = {
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"Closed": 0,
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"Easy": 1,
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"Normal": 2,
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"Difficult": 3,
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"Mighty": 4,
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"Master": 5,
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"Impossible": 6,
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}
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ai_slots[:] = [
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(nation_id, ai_level)
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for nation_id, ai_level in ai_slots
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if nation_id != nation_id
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]
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if value == "Human":
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return
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ai_slots.append((nation_id, level_map[value]))
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