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4 Commits
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35df0e8263
| Author | SHA1 | Date | |
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| 35df0e8263 | |||
| c34c768dcb | |||
| aaff712a04 | |||
| 305ae44b66 |
@@ -1,7 +1,25 @@
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from discord.ext import commands
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import discord
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import threading
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import os
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from dotenv import load_dotenv
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_started = False
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intents = discord.Intents.default()
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bot = commands.Bot(command_prefix="!", intents=intents)
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bot.tracked_games = []
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bot.tracked_games_lock = threading.Lock()
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async def start_bot():
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global _started
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if _started:
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return
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_started = True
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load_dotenv()
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TOKEN = os.getenv("TOKEN")
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if not TOKEN:
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raise ValueError("No token found")
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await bot.start(TOKEN)
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108
cogs/slash_commands.py
Normal file
108
cogs/slash_commands.py
Normal file
@@ -0,0 +1,108 @@
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import discord
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from discord import app_commands
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from discord.ext import commands
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from dom5game import Dom5game
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class SlashCommands(commands.Cog):
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def __init__(self, bot: commands.Bot):
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self.bot = bot
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def game_autocomplete(self, current):
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options = []
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for game in self.bot.tracked_games:
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options.append(game.name)
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return [
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app_commands.Choice(name=option, value=option)
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for option in options
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if option.lower().startswith(current.lower())
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][:25]
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@app_commands.command(name="ping", description="Check bot latency")
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async def ping(self, interaction: discord.Interaction):
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await interaction.response.send_message(
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f"Pong! {round(self.bot.latency * 1000)}ms"
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)
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@app_commands.command(
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name="dom5-addgame",
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description="Adds a game that is already running but not tracked by the bot yet.",
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)
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async def addgame(self, interaction: discord.Interaction, name: str):
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try:
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if any(game.name == name for game in self.bot.tracked_games):
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await interaction.response.send_message("Game already tracked.")
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return
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game = Dom5game(name, interaction.channel_id, [], 0, {})
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game.update_turn()
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game.update_players()
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game.to_json()
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self.bot.tracked_games.append(game)
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await interaction.response.send_message("Added the game.")
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except:
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await interaction.response.send_message(
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"Something went wrong. Are you sure the name is correct and the game exists?"
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)
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@app_commands.command(name="dom5-creategame", description="Creates a new game.")
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async def creategame(self, interaction: discord.Interaction, name: str, port: int):
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print("a")
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@app_commands.command(
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name="domt5-pingme",
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description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
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)
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async def pingme(self, interaction: discord.Interaction, name: str):
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game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
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if game == None:
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await interaction.response.send_message("Game does not exist.")
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return
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try:
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if interaction.user.id in game.members:
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game.members.remove(interaction.user.id)
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await interaction.response.send_message(
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'You will no longer receive turn notifications for game: **"'
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+ name
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+ '"**.'
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)
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else:
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game.members.append(interaction.user.id)
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await interaction.response.send_message(
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'You will now receive turn notifications for game: **"'
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+ name
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+ '"**.'
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)
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except:
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await interaction.response.send_message("Something went wrong.")
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@pingme.autocomplete("name")
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async def pingme_autocomplete(self, interaction: discord.Interaction, current: str):
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return self.game_autocomplete(current)
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@app_commands.command(
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name="dom5-details", description="Shows the details of an ongoing game."
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)
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async def details(self, interaction: discord.Interaction, name: str):
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game = Dom5game.get_game_by_name(name, self.bot.tracked_games)
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if game == None:
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await interaction.response.send_message("Game does not exist.")
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return
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embed = discord.Embed(title=name)
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for player in game.players.keys():
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if game.players[player] not in {"AI", "Eliminated"}:
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embed.add_field(name=player, value=game.players[player])
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await interaction.response.send_message(embed=embed)
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@details.autocomplete("name")
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async def details_autocomplete(
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self, interaction: discord.Interaction, current: str
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):
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return self.game_autocomplete(current)
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async def setup(bot: commands.Bot):
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await bot.add_cog(SlashCommands(bot))
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30
main.py
30
main.py
@@ -1,20 +1,12 @@
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import discord
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import os
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from discord.ext import tasks
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from dotenv import load_dotenv
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from dom5game import Dom5game
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from servermanager import create_server
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from nicegui import ui
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from webui import create_ui
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from bot_instance import bot
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from bot_instance import bot, start_bot
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from nicegui import ui
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import asyncio
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bot_started = False # prolly only need this in dev mode
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load_dotenv()
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TOKEN = os.getenv("TOKEN")
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if not TOKEN:
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raise ValueError("No token found")
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def reload_games():
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with bot.tracked_games_lock:
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@@ -27,34 +19,28 @@ def reload_games():
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)
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async def start_discord_bot():
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await bot.load_extension("cogs.slash_commands")
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await bot.start(TOKEN)
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def main():
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global bot_started
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create_ui()
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if not bot_started:
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bot_started = True
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ui.timer(0, lambda: asyncio.create_task(start_discord_bot()), once=True)
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ui.run()
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loop = asyncio.get_event_loop()
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loop.create_task(start_bot())
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ui.run(reload=False)
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if __name__ in {"__main__", "__mp_main__"}:
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if __name__ == "__main__":
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main()
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@bot.event
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async def on_ready():
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print(f"Logged in as {bot.user}")
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await bot.load_extension("cogs.slash_commands")
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# await bot.tree.sync()
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reload_games()
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if not task_loop.is_running():
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task_loop.start()
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@tasks.loop(seconds=2)
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@tasks.loop(seconds=5)
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async def task_loop():
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await bot.change_presence(
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activity=discord.Activity(
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26
webui.py
26
webui.py
@@ -1,17 +1,23 @@
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from nicegui import ui
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from bot_instance import bot
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# reminder:
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# tracked_games etc erst in andere variable kopieren und lock benutzen.
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def create_ui():
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ui.label("Amogus")
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with bot.tracked_games_lock:
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games = list(bot.tracked_games)
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pages = ui.sub_pages()
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rows = []
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for game in games:
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rows.append({"Name": game.name})
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for game in bot.tracked_games:
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pages.add(f"/{game.name}", lambda name=game.name: sub_page(name))
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rows.append({"Name": game.name, "Turn": game.turn})
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ui.table(rows=rows)
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pages.add("/", lambda: main_page(rows))
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ui.run(reload=False)
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def main_page(rows):
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ui.label("test")
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ui.table(rows=rows, title="Currently Running Games")
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def sub_page(name: str):
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ui.label(name)
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Reference in New Issue
Block a user