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22 Commits
65cd0906a4
...
webbeta
| Author | SHA1 | Date | |
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| 448fc8aebe | |||
| 7dab0ed143 | |||
| a13748b833 | |||
| 11e531fef2 | |||
| d198e8906f | |||
| d677ff8ae9 | |||
| cbc961b7c4 | |||
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| f76d0ce63a | |||
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| 64dd7cc3ae | |||
| 49e090b3c9 | |||
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| bfb3f74342 | |||
| d6a56f5084 | |||
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| fe53cba904 | |||
| e8b6edb0d8 | |||
| 965fea2227 | |||
| 9f0059e833 |
@@ -50,7 +50,7 @@ class SlashCommands(commands.Cog):
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print("a")
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@app_commands.command(
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name="domt5-pingme",
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name="dom5-pingme",
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description="Signs you up to be pinged for a game. Run the command again to not get pinged anymore.",
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)
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async def pingme(self, interaction: discord.Interaction, name: str):
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12
main.py
12
main.py
@@ -1,3 +1,5 @@
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from datetime import time
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import datetime
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import discord
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import os
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from discord.ext import tasks
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@@ -42,6 +44,8 @@ async def on_ready():
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@tasks.loop(seconds=5)
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async def task_loop():
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try:
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# print(str(datetime.datetime.now()) + ": Loop running.")
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await bot.change_presence(
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activity=discord.Activity(
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type=discord.ActivityType.watching,
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@@ -86,7 +90,11 @@ async def task_loop():
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)
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if value == "Eliminated":
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await channel.send(
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'Game **"' + game.name + '"**: ' + key + " has been eliminated."
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'Game **"'
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+ game.name
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+ '"**: '
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+ key
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+ " has been eliminated."
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)
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if value == "Turn unfinished":
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await channel.send(
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@@ -98,3 +106,5 @@ async def task_loop():
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)
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game.update_players()
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game.to_json()
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except Exception as e:
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print(e)
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@@ -58,7 +58,7 @@ def server_command_builder(
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tuple[int, int]
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] = [], # list of nations that will be ai tuple format: NationID, AI Level (1-6), 0 being closed
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client_start: bool = True,
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teams: list[tuple[int, int, int]] = [],
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teams: list[tuple[int, int, int]] = [], # list of teams with format nation id,
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clustered_start: bool = False,
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team_game: bool = False,
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mapfile: str = "",
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@@ -100,7 +100,7 @@ def server_command_builder(
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if not (0 < era < 4):
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return "ERROR_ERA"
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ai_indexes = [t[1] for t in ai_slots]
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ai_indexes = [t[0] for t in ai_slots]
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if not (len(ai_indexes) == len(set(ai_indexes))):
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return "ERROR_AIS"
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@@ -138,7 +138,7 @@ def server_command_builder(
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return "ERROR_NEWAIS"
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command = [
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SERVER_PATH,
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" -TS",
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" -TS ",
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name,
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" --port ",
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str(port),
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172
webui.py
172
webui.py
@@ -1,5 +1,6 @@
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from nicegui import ui
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from bot_instance import bot
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import re
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from dom5game import Dom5game
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import servermanager
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import os
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@@ -15,8 +16,8 @@ def create_ui():
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pages.add("/", lambda: main_page(rows))
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pages.add("/create", lambda: creator_page())
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ui.run(reload=False)
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# ui.dark_mode().enable()
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ui.run(reload=False, show=False)
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def main_page(rows):
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@@ -43,9 +44,12 @@ def creator_page():
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validation={
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"Game with that name already exists": lambda value: not (
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os.path.isdir("games/" + value)
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)
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),
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"Name contains an invalid symbol": lambda value: bool(
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re.match("^[A-Za-z0-9_-]*$", value)
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),
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},
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).value
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)
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# Port
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load_dotenv()
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port_min = int(os.getenv("PORT_MIN", 1024))
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@@ -65,7 +69,7 @@ def creator_page():
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era_container = ui.row()
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table_container = ui.column()
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with era_container:
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era = ( # might not need the variable anymore
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era = (
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ui.radio({1: "Early Age", 2: "Middle Age", 3: "Late Age"})
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.props("inline")
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.on_value_change(
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@@ -73,6 +77,130 @@ def creator_page():
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)
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)
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checkbox_container = ui.row()
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with checkbox_container:
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client_start = ui.checkbox("Allow clients to start the game", value=True)
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team_game = ui.checkbox("Disciple Game")
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clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
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random_start_research = ui.checkbox("Random Start Research")
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score_graphs = ui.checkbox("Score Graphs")
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renaming = ui.checkbox("Allow Renaming", value=True)
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no_nation_info = ui.checkbox("No Info About Other Nations")
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no_cheat_det = ui.checkbox("Disable Anticheat")
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no_artifact_rest = ui.checkbox("Disable Artifact Forge Limit")
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no_new_ai = ui.checkbox("Disable Becoming AI Controlled")
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vwrap = ui.checkbox("North South Wrapping")
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hwrap = ui.checkbox("East West Wrapping")
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with ui.row():
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ui.label("Event Rarity").classes("w-40")
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ui.label("Provinces per player").classes("w-36")
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ui.label("Story Events")
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with ui.row():
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event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
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random_map = ui.toggle([10, 15, 20], value=15)
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story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
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ui.label("Victory Condition")
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# I have to do this to pass by reference?? This is absurd.
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conq_all = [True]
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thrones = [(0, 0, 0)]
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required_apoints = [0]
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with ui.row():
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ui.radio({1: "Conquest", 2: "Thrones Of Ascension"}).props(
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"inline"
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).on_value_change(
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lambda e: handle_thrones(
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e, throne_container, conq_all, thrones, required_apoints
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)
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)
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throne_container = ui.row()
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with ui.row():
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ui.label("Gold Multiplier:").classes("w-36")
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richness = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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with ui.row():
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ui.label("Resource Multiplier:").classes("w-36")
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resources = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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with ui.row():
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ui.label("Recruitment Multiplier:").classes("w-36")
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recruitment = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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with ui.row():
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ui.label("Supplies Multiplier:").classes("w-36")
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supplies = ui.input(
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validation={
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"Value must be between 50 and 300": lambda value: value.isdigit()
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and 50 <= int(value) <= 300,
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},
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value="100",
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)
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# TODO: REMOVE THIS it is just for testing
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ui.button(
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"Generate String",
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on_click=lambda: print(
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servermanager.server_command_builder(
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name=name.value,
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port=int(port.value),
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era=int(era.value),
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ai_slots=ai_slots,
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random_map=int(random_map.value),
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event_rarity=int(event_rarity.value),
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hwrap=hwrap.value,
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vwrap=vwrap.value,
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no_new_ai=no_new_ai.value,
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no_artifact_rest=no_artifact_rest.value,
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no_cheat_det=no_cheat_det.value,
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renaming=renaming.value,
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score_graphs=score_graphs.value,
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random_start_research=random_start_research.value,
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clustered_start=clustered_start.value,
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team_game=team_game.value,
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no_nation_info=no_nation_info.value,
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recruitment=int(recruitment.value),
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resources=int(resources.value),
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richness=int(richness.value),
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supplies=int(supplies.value),
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story_events=int(story_events.value),
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conq_all=conq_all,
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)
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),
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)
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def handle_thrones(value, throne_container, conq_all, thrones, required_apoints):
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if value == 1:
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throne_container.clear()
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conq_all[0] = False
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return
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with throne_container:
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with ui.row():
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thrones = (
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ui.input(label="Level 1"),
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ui.input(label="Level 2"),
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ui.input(label="Level 3"),
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)
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required_apoints = ui.input(label="Required Ascension Points")
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return False, thrones, required_apoints
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def create_ai_table(era, table_container, ai_slots):
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# TODO: move this somewhere else
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@@ -92,26 +220,34 @@ def create_ai_table(era, table_container, ai_slots):
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with ui.card().classes("w-full"):
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with ui.row().classes("font-bold w-full"):
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ui.label("ID").classes("w-16")
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ui.label("Nation").classes("w-40")
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ui.label("Title").classes("w-64")
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ui.label("Nation").classes("w-104")
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ui.label("AI Level")
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ui.separator()
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with ui.row().classes("items-center, w-full"):
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ui.label("All").classes("w-124")
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master_select = ui.select(
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AI_LEVELS,
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value="Human",
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)
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for nation_id, nation in nations[str(era)].items():
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nation_name, title = nation["name"]
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with ui.row().classes("items-center w-full"):
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ui.label(str(nation_id)).classes("w-16")
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ui.label(nation_name).classes("w-40")
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ui.label(title).classes("w-64")
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ui.label(nation_name + ", " + title).classes("w-104")
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# TODO: Random nations?
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# Although that logic should probably go into servermanager.py
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ui.select(
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AI_LEVELS,
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value="Human",
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on_change=lambda e: set_ai_level(e.value, nation_id, ai_slots),
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)
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on_change=lambda e, nid=nation_id: set_ai_level(
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e.value, nid, ai_slots
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),
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).bind_value_from(master_select)
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def set_ai_level(value, nation_id, ai_slots):
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def set_ai_level(value, nid, ai_slots):
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level_map = {
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"Closed": 0,
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"Easy": 1,
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@@ -121,12 +257,10 @@ def set_ai_level(value, nation_id, ai_slots):
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"Master": 5,
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"Impossible": 6,
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}
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ai_slots[:] = [
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(nation_id, ai_level)
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for nation_id, ai_level in ai_slots
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if nation_id != nation_id
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]
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for ai in ai_slots:
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if ai[0] == nid:
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ai_slots.remove(ai)
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if value == "Human":
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return
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ai_slots.append((nation_id, level_map[value]))
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ai_slots.append((nid, level_map[value]))
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Reference in New Issue
Block a user