Halfway added victory condition selection, lost my mind halfway through and have to get a beer now.

This commit is contained in:
2026-06-06 18:54:35 +02:00
parent d198e8906f
commit 11e531fef2

View File

@@ -77,9 +77,9 @@ def creator_page():
) )
) )
# client_start = ui.checkbox("Allow clients to start the game")
checkbox_container = ui.row() checkbox_container = ui.row()
with checkbox_container: with checkbox_container:
client_start = ui.checkbox("Allow clients to start the game", value=True)
team_game = ui.checkbox("Disciple Game") team_game = ui.checkbox("Disciple Game")
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)") clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
random_start_research = ui.checkbox("Random Start Research") random_start_research = ui.checkbox("Random Start Research")
@@ -100,6 +100,22 @@ def creator_page():
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1) event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
random_map = ui.toggle([10, 15, 20], value=15) random_map = ui.toggle([10, 15, 20], value=15)
story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2) story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
ui.label("Victory Condition")
# I have to do this to pass by reference?? This is absurd.
conq_all = [True]
thrones = [(0, 0, 0)]
required_apoints = [0]
with ui.row():
ui.radio({1: "Conquest", 2: "Thrones Of Ascension"}).props(
"inline"
).on_value_change(
lambda e: handle_thrones(
e, throne_container, conq_all, thrones, required_apoints
)
)
throne_container = ui.row()
with ui.row(): with ui.row():
ui.label("Gold Multiplier:").classes("w-36") ui.label("Gold Multiplier:").classes("w-36")
richness = ui.input( richness = ui.input(
@@ -163,11 +179,29 @@ def creator_page():
resources=int(resources.value), resources=int(resources.value),
richness=int(richness.value), richness=int(richness.value),
supplies=int(supplies.value), supplies=int(supplies.value),
story_events=int(story_events.value),
conq_all=conq_all,
) )
), ),
) )
def handle_thrones(value, throne_container, conq_all, thrones, required_apoints):
if value == 1:
throne_container.clear()
conq_all[0] = False
return
with throne_container:
with ui.row():
thrones = (
ui.input(label="Level 1"),
ui.input(label="Level 2"),
ui.input(label="Level 3"),
)
required_apoints = ui.input(label="Required Ascension Points")
return False, thrones, required_apoints
def create_ai_table(era, table_container, ai_slots): def create_ai_table(era, table_container, ai_slots):
# TODO: move this somewhere else # TODO: move this somewhere else
AI_LEVELS = [ AI_LEVELS = [