Halfway added victory condition selection, lost my mind halfway through and have to get a beer now.
This commit is contained in:
36
webui.py
36
webui.py
@@ -77,9 +77,9 @@ def creator_page():
|
|||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
|
||||||
# client_start = ui.checkbox("Allow clients to start the game")
|
|
||||||
checkbox_container = ui.row()
|
checkbox_container = ui.row()
|
||||||
with checkbox_container:
|
with checkbox_container:
|
||||||
|
client_start = ui.checkbox("Allow clients to start the game", value=True)
|
||||||
team_game = ui.checkbox("Disciple Game")
|
team_game = ui.checkbox("Disciple Game")
|
||||||
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
|
clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
|
||||||
random_start_research = ui.checkbox("Random Start Research")
|
random_start_research = ui.checkbox("Random Start Research")
|
||||||
@@ -100,6 +100,22 @@ def creator_page():
|
|||||||
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
|
event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
|
||||||
random_map = ui.toggle([10, 15, 20], value=15)
|
random_map = ui.toggle([10, 15, 20], value=15)
|
||||||
story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
|
story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
|
||||||
|
|
||||||
|
ui.label("Victory Condition")
|
||||||
|
# I have to do this to pass by reference?? This is absurd.
|
||||||
|
conq_all = [True]
|
||||||
|
thrones = [(0, 0, 0)]
|
||||||
|
required_apoints = [0]
|
||||||
|
with ui.row():
|
||||||
|
ui.radio({1: "Conquest", 2: "Thrones Of Ascension"}).props(
|
||||||
|
"inline"
|
||||||
|
).on_value_change(
|
||||||
|
lambda e: handle_thrones(
|
||||||
|
e, throne_container, conq_all, thrones, required_apoints
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
throne_container = ui.row()
|
||||||
with ui.row():
|
with ui.row():
|
||||||
ui.label("Gold Multiplier:").classes("w-36")
|
ui.label("Gold Multiplier:").classes("w-36")
|
||||||
richness = ui.input(
|
richness = ui.input(
|
||||||
@@ -163,11 +179,29 @@ def creator_page():
|
|||||||
resources=int(resources.value),
|
resources=int(resources.value),
|
||||||
richness=int(richness.value),
|
richness=int(richness.value),
|
||||||
supplies=int(supplies.value),
|
supplies=int(supplies.value),
|
||||||
|
story_events=int(story_events.value),
|
||||||
|
conq_all=conq_all,
|
||||||
)
|
)
|
||||||
),
|
),
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def handle_thrones(value, throne_container, conq_all, thrones, required_apoints):
|
||||||
|
if value == 1:
|
||||||
|
throne_container.clear()
|
||||||
|
conq_all[0] = False
|
||||||
|
return
|
||||||
|
with throne_container:
|
||||||
|
with ui.row():
|
||||||
|
thrones = (
|
||||||
|
ui.input(label="Level 1"),
|
||||||
|
ui.input(label="Level 2"),
|
||||||
|
ui.input(label="Level 3"),
|
||||||
|
)
|
||||||
|
required_apoints = ui.input(label="Required Ascension Points")
|
||||||
|
return False, thrones, required_apoints
|
||||||
|
|
||||||
|
|
||||||
def create_ai_table(era, table_container, ai_slots):
|
def create_ai_table(era, table_container, ai_slots):
|
||||||
# TODO: move this somewhere else
|
# TODO: move this somewhere else
|
||||||
AI_LEVELS = [
|
AI_LEVELS = [
|
||||||
|
|||||||
Reference in New Issue
Block a user