Halfway added victory condition selection, lost my mind halfway through and have to get a beer now.
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36
webui.py
36
webui.py
@@ -77,9 +77,9 @@ def creator_page():
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)
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)
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# client_start = ui.checkbox("Allow clients to start the game")
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checkbox_container = ui.row()
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with checkbox_container:
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client_start = ui.checkbox("Allow clients to start the game", value=True)
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team_game = ui.checkbox("Disciple Game")
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clustered_start = ui.checkbox("Clustered Spawns (Disciple games only)")
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random_start_research = ui.checkbox("Random Start Research")
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@@ -100,6 +100,22 @@ def creator_page():
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event_rarity = ui.toggle({1: "Common", 2: "Rare"}, value=1)
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random_map = ui.toggle([10, 15, 20], value=15)
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story_events = ui.toggle({0: "None", 1: "Some", 2: "All"}, value=2)
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ui.label("Victory Condition")
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# I have to do this to pass by reference?? This is absurd.
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conq_all = [True]
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thrones = [(0, 0, 0)]
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required_apoints = [0]
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with ui.row():
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ui.radio({1: "Conquest", 2: "Thrones Of Ascension"}).props(
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"inline"
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).on_value_change(
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lambda e: handle_thrones(
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e, throne_container, conq_all, thrones, required_apoints
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)
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)
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throne_container = ui.row()
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with ui.row():
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ui.label("Gold Multiplier:").classes("w-36")
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richness = ui.input(
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@@ -163,11 +179,29 @@ def creator_page():
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resources=int(resources.value),
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richness=int(richness.value),
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supplies=int(supplies.value),
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story_events=int(story_events.value),
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conq_all=conq_all,
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)
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),
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)
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def handle_thrones(value, throne_container, conq_all, thrones, required_apoints):
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if value == 1:
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throne_container.clear()
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conq_all[0] = False
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return
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with throne_container:
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with ui.row():
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thrones = (
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ui.input(label="Level 1"),
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ui.input(label="Level 2"),
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ui.input(label="Level 3"),
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)
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required_apoints = ui.input(label="Required Ascension Points")
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return False, thrones, required_apoints
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def create_ai_table(era, table_container, ai_slots):
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# TODO: move this somewhere else
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AI_LEVELS = [
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